Making heavy use of conscript standbags (for that sweet 50% reduced green cover) really helps deal with rifle nade spammers. But Aerohank I think your putting the cart before the horse when it comes to riflenades being OP.
Is it bullshit that the sound/animation doesn't play? Yes it should be fixed.
Is it dumb that they can shoot as far as an MG can fire at vet 2? Oh yeah
Is it shitty that they can be fired while suppressed? You know it.
Those things need fixing, and after those are fixed if they are still vastly over preforming then we could get into the nitty gritty of how much damage they do.
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