In Conclusion:

Thread: Nerf Luchs (health)?12 Jul 2015, 18:52 PM
You can make AT gun right at the start of the game as Soviet and rushed Shermans almost always arrive right after Luchs do. In Conclusion: ![]() In: COH2 Balance |
Thread: Reduce T85 reload time 12 Jul 2015, 17:34 PM
If anything it could use a slight pin buff to make it more viable vs Panther T34/85's will always outnumber Panthers on the field, if your having issues with Panthers I suggest getting more AT guns to support your 85's. The 85 also plays on the Panthers biggest weakness; it's poor DPS meaning two 85's can normally always overwhelm and kill a Panther. In: COH2 Balance |
Thread: Kick Mark Target from COH 212 Jul 2015, 15:08 PM
What about similar command Panther ability? No free recon + needs to be used around CPV (although you don't need LoS )On it's own it's mostly there to give the reaaaally long reload of the Command Panther some extra punch, but it gets really nasty when paired with JT's or other TD's. In: COH2 Balance |
Thread: Kick Mark Target from COH 212 Jul 2015, 14:41 PM
Making Mark Target increase pen would mean more consistent results. Less killing Tigers in 5 seconds with RNG but more consistent damage against heavily armored things like JT, KT's, and Panthers. Kick CAS from the game, yes or no? Entire doctrine =/= 1 ability. In: COH2 Balance |
Thread: Kick Mark Target from COH 212 Jul 2015, 14:22 PM
Instead of bonus damage, give bonus pen. Problem solved. This^ Just make it so it takes RNG out of the equation rather than making it even more RNG based. In: COH2 Balance |
Thread: 2v2 Breaking the meta with OKW12 Jul 2015, 14:06 PM
JLI is meta. I know they are quite good, and good players use them in 1v1 a fair amount but 1v1 isn't really my area of expertise. But I guess they are meta for 2v2 now ![]() In: Replays |
Thread: LeFH Counter Battery12 Jul 2015, 12:55 PM
Iv saved my MP by going GrW to kill enemy infantry and just killed Kat's the normal way using CAS, Stuka bombing, ect. In: COH2 Gameplay |
Thread: LeFH Counter Battery12 Jul 2015, 12:02 PM
Could we not just ramp up the rate of fire on the normal barrage if you want to buff it? Animations might look a bit funky but it could do with some little extra. Well the LefH isn't one of those buffs were just firing the shells it already does faster won't save it. The lefH weakness's are as follows: -Low damage -High scatter -High MP cost in a extremely MP intensive faction -Long cooldown Making it so it fires a lot more shells compensates for the high scatter and low damage as well as the cooldown. In: COH2 Gameplay |
Thread: LeFH Counter Battery12 Jul 2015, 11:53 AM
Actually Alex, the precision strike does NOT kill the Stuka. Very frustrating that I couldn't punish bad users who didn't move it after firing. It leaves the Stuka with 20 health left, as the precision shot does 300 damage and the Stuka has 320. ![]() Im nie sure what grw has to do with this thread but still its best mortar in game. His point is that the GrW 34 as a 240 MP mortar will probably get you more kills and success on average in games than a LefH 105mm howitzer will. The lefh needs a buff, but I do not think counter barrage really needs one. The lefh as a stock unit should either shoot significantly more or shoot more accurately than the soviet m20 howitzer, to compensate for its lighter role. This is the best solution in my opinion, Ostheer has no lack for accurate Artillery (see the Pwerfer which needs a buff of it's own) what Ostheer needs is area denial artillery which comes from being able to fire lots of shells. In: COH2 Gameplay |
Thread: Panzer Elite as new faction for next DLC12 Jul 2015, 11:08 AM
Soviets have a lot more numerous commander choices (as do Ostheer) since the heavy changes and will more in the future with the call in changes. OKW and USF are just hard limited to 6 and among those 6 there are just plain bad choices. Elite Armored is essentially; "bugs the doctrine" and Recon has been nerfed so many times that it's simply not worth it anymore so make that 5 commanders for OKW and USF. In: COH2 Gameplay |
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