Well the first tier for Soviets, Wehr, and OKW is free. Also if you divide OKW tier costs by the fuel income (.66) then OKW teching costs look like this:
T1:60 (free)
T2:60
T3:120
The cost of a PIV for Ostheer will be (assuming you rush and skip the T2 buildings) 40 + 45 + 75 + 125 = 285 fuel
The cost of a PIV for OKW will be (knowing the first tech is free) (80 + 135)/.66 = 325 fuel
So timing wise they should come out close to each other if rushed.
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Post History of Alexzandvar
Thread: New Incoming Teching Costs. 14 Jul 2015, 18:56 PM
In: COH2 Balance |
Thread: Patch July 21st preview with Dusty and Luvnest14 Jul 2015, 18:35 PM
It's going to be 135 fuel. So essentially 10 extra fuel for the skirt upgrades. Oh and the veterancy for the Ausf J is still the same so it get's really powerful really fast as it's vet reduces the scatter by a lot. Unlocks the 'Combat Blitz' ability +60% turret rotation speed, -25% scatter -30% reload, +20% rotation speed, +10% ac/de-celeration +12.5% range, -25% scatter +53.85% accuracy when moving, +45.8% sight range In: Lobby |
Thread: Patch July 21st preview with Dusty and Luvnest14 Jul 2015, 18:31 PM
Shit really? Man can't catch a break no matter what doctrine you chose. Did the chance of the howitzer dying at least go up when you called in the ability with more munitions? I actually did kill a howitzer in a recent game I had; http://www.coh2.org/replay/36541/2v2-breaking-the-meta-with-okw In: Lobby |
Thread: Im not saying Germans are OP, but....14 Jul 2015, 16:51 PM
Foremost people like to win. You know people find different things cool right? I mean shit the Churchill is like a bloody Leman Russ; it's awesome! In: COH2 Balance |
Thread: About the next patch. T70s are coming! 14 Jul 2015, 16:27 PM
Hmm, what if we gave the 222 increased pen, and make the upgrade cost 70mu? Making it a soft counter to just about anything, including flanked mediums. The pen isn't the problem, the problem is that it can't reliably do anything to enemy infantry or vehicles. Do this instead: 222 wet tissue paper armor motorized 2cm staple gun car. Increase armor to 12, 2cm comes standard does 25 damage instead of 20. Raise cost to 250 mp 30-35 fuel. Remove flametracks asinine t3 requirement. In: COH2 Balance |
Thread: About the next patch. T70s are coming! 14 Jul 2015, 16:01 PM
Good thing Ostheer had Mobile defense buff. Pumas (at 5cp now) + command tank will kill these strats fairly easy. To bad mobile defense ostruppen got a nerf killing the the most fun part of the doctrine ![]() In: COH2 Balance |
Thread: Patch July 21st preview with Dusty and Luvnest14 Jul 2015, 15:36 PM
All the "extra" shells you get from munitions for the Scavenge artillery barrage always hit the center of the barrage so if you save up enough munitions you can actually reliably kill a Howitzer, of course it sucks you need up save up 400-500 munitions to reliable kill a 600 MP howitzer but well....better than losing the game I guess ![]() In: Lobby |
Thread: Patch July 21st preview with Dusty and Luvnest14 Jul 2015, 03:08 AM
That's the idea, all teching should work like Ostheer teching does. Each tier gives you access to AT, AI, and a mix of both. In: Lobby |
Thread: Patch July 21st preview with Dusty and Luvnest14 Jul 2015, 02:58 AM
In my dream world OKW has linear tech and it goes; T1 BG HQ: Uhu, ISG, Puma, Flak Trak ----> T2 Mech HQ: P2, PIV, JPIV, Stuka -----> Schwer Panzer HQ: Panther, Obers, KT T2 would get a small price increase to 50 or 60 fuel as T1 is (already) free. The reason why I like this idea is because it makes OKW less about rushing (since you could only convert once you hit T2) and more about a slow escalation to extremely powerful late game units. Start light, transition to mediums, end with heavies. In: Lobby |
Thread: Patch July 21st preview with Dusty and Luvnest14 Jul 2015, 02:50 AM
It's not like your getting a regular PIV, your getting one with skirts. In: Lobby |
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