There is no way not to make that incredibly broken.
The first time a squad is merged with a conscript squad the squad gains X amount of vet proportional to Y conscript veterancy.
Thread: Update on beta patch by Jason Lee16 Jul 2015, 03:37 AM
The first time a squad is merged with a conscript squad the squad gains X amount of vet proportional to Y conscript veterancy. In: Lobby |
Thread: Update on beta patch by Jason Lee16 Jul 2015, 03:32 AM
Like if you merge a 3 star con squad with a guard squad they guards get some vet or something. Idk I'm just trying to think of a creative solution beyond "click button receive upgrade" to make cons more useful later in the game. In: Lobby |
Thread: Conscripts need mid-game buff16 Jul 2015, 02:56 AM
Conscripts need their utility enhanced (like a buff to the molotov and merge squad giving vet to the reinforced squad) what they DON'T need is more blob enabling silliness. In: COH2 Gameplay |
Thread: Update on beta patch by Jason Lee16 Jul 2015, 02:48 AM
Actually if your trying to target it to shoot at it with an AT gun hitting it will be fairly hard. But with barrage weapons yeah it doesn't matter as much. Anyways let's hear some ideas and get relic to make cons not awful late game. Make molotovs not complete garbage and when cons merge into a squad part of the con squads veterancy carries over. In: Lobby |
Thread: Update on beta patch by Jason Lee16 Jul 2015, 02:13 AM
the other problem with the change to con sandbags is that they're 3 times as big as the others and now have 1/3 the hp per distance. They actually have a smaller target size than OKW/USF ones so paradoxically they are harder to hit In: Lobby |
Thread: Tuning Pack OKW P416 Jul 2015, 02:09 AM
OKW gets 66% fuel income on literally everything except 2 things; fuel drops from Luftwaffe supply and base income. Meaning that the percentage can jump around from 66%~ without a fuel point to up to 71%~ with a fuel point. However the base income can be discounted as it's just a starting point and all other factions will still have a lead on all other fuel incomes. Cache income is decreased as well, which is why it's so funny that people complain about it because an OKW player will benefit at a reduced rate so if everyone has an equal amount of caches OKW will still be at a fuel income disadvantage. In: COH2 Balance |
Thread: Update on beta patch by Jason Lee15 Jul 2015, 21:38 PM
Thumbs up for new Relic They can still block light vehicles and pathing easily, it's just that you can't set em up under fire anymore and they die in a reasonable amount of time like OKW sandbags do. In: Lobby |
Thread: Update on beta patch by Jason Lee15 Jul 2015, 21:33 PM
They didn't change the target size of the Soviet Sandbags so they will still be hard to it, but man it's miles better than the old admantanium sandbags ![]() In: Lobby |
Thread: About the next patch. T70s are coming! 15 Jul 2015, 18:36 PM
Ostheer t3 got pushed back. The danger of the T-70 or Quad mount against Ostheer is infinitely small compared to the harm it can pose to an OKW players map control during the first 10 minutes of the game. Tbh I would be more worried about 6 minute Stuarts but I'm just happy OKW finally has a medium tank ![]() In: COH2 Balance |
Thread: About the next patch. T70s are coming! 15 Jul 2015, 18:32 PM
Except 8 minute Luchs haven't been meta for quite some time but it's not all that surprising you don't know that. In: COH2 Balance |
![]() |
![]() |
![]() |
1 |