I suppose you could make a separate clone of tank producing buildings that is replaced/enabled by the AI only upgrade which removes the tanks from the spawn list. You would of course need to link these new clones with the SWS halftrack and make additional clones for the AEF/UK building wrecks. There's probably some other stuff you'd need to do as well so I'm not sure if this would actually be faster. I recommend you just set not requirements on your tanks, cloning and copy pasting the requirements shouldn't take that long.
Additionally you would have to use not requirements for the ability call in as well either way.
Alternatively a dirty method would be to just have the AI only upgrade have an income_fuel_player_modifier of 0. Although I can see how this might cause many issues.
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#Steam AliasWL%Streak
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