Okay, So I'm a big fan of the T2 start as everyone has guessed.
I've developed my own T2 strat and have not lost one game to it. (I'm only Lvl 21 but that's because I haven't played too many games).
What I do with the T2 start
Build
Pioneer -> T2 -> Muni Cache -> PGren -> Scout car
And so on based on what you need.
The idea of the early muni cache is that, at the beginning, if you just build the T2 building only, you'll be floating around 450 MP. Instead of floating that MP, I just use it to get a higher muni income which would be very useful for your first PG, which will need the muni for either a bundle, or your scout car which can get upgunned in case of clowncar. However, I only upgun the scout car IF I see a clowncar. If he's teched T2, the upgun's completely useless whereas the non-upgun can still do something against infantry.
The build afterwards should be anything that you need. I tend to keep in mind that, because I would have far less units than the soviets at the beginning, I'd actually want to keep my production queue full at all times so I might even consider 2 or 3 scout cars
Afterwards, when you have the time, tech to T3.
Strategy
If you've timed your production exactly, you should be able to get that PGren squad out within 3:30-3:40, which is very, very early.
The first PGren may get outgunned by a group of cons, so you must be really careful with it. Often, an unnotied bundle can tip the balance, but once you get the scout car again or another pioneer squad to support, you can probably push off 2 cons.
Afterwards, if you see clowncar, upgun one scout car to deal with it. However, you should always maintain one non-upgunned scout car to deal with snipers.
The scout cars need to be played passively after the first minute or 2 that it comes out. The Sov Anti tank nades can pretty much cripple the Scout car. However, if you bring up PGs to screen your scout cars, you should be able to deter any anti tank nades as if the cons try to nade the scout cars, they will be shredded by the PGrens.
The great thing about this strat IMO is that PGrens, scout cars can act as hard counters, whereas T1 strats normally don't hard counter much without significant muni - which is very difficult to get early game.
Hope this helps.
For an example
http://www.twitch.tv/hubewa/b/419367724
PS: Sorry about the video quality. Currently, I can't upload replays. When I can though, I will replace the link.