On release - 0cp, 20mp, 1 pop, 40 second cooldown
After 2 wks - 1 cp, 40 mp 20 muni, 4 pop, 120 second cooldown. |
Brilliant, brilliant post.
It pretty much sums up what most are thinking about VCOH and COH2.
Yet, we're just powerless to do anything, except maybe boycott COH2 while their DLC P2W model is still around. I did this for 3 wks. |
Naah, doesn't cut it. The King Tiger Über Ace need to have some artillery mounted on it. A substitute for Falls would be Immortal Cross Holders, imba mega OP x2 vCoH. I'm just waiting for the Soviets to call in Vasilij Zaytzev, only 4.99$ next patch.
Lol, Donkey with Schreck will be in the game.
Just you wait  |
Of late, with all the ostruppens, KV-2s and T-70s running around the field, I decided to make a parody as balance and asymmetry seems to be going down the hole, so here we go.
Of course, it's a new doctrine, so we can't possibly go without having 0CP abilities somewhere.
0CP Ostruppen call in - (because there wasn't anything like Grens vs Cons asymmetry to consider)
1CP Panzer II - A light tank designed to scout enemy positions and engage infantry (thereby killing the assymmetry of the T-70)
1CP Supply Dump- A plane comes in for the cost of manpower to drop muni whereever you want it
3CP Fallschirmjagers - Fallschirmjagers infiltrate empty buildings (like the PE one. Of course, when relic releases it, they'll have them equipped with FG42s to start with. Then they'll take the FG42s away after 2 wks)
8CP King Tiger - You can only call it once. All resource production is cut off
Released with this includes a soviet paratrooper doctrine loaded with all kinds of goodies!
COST: $5 USD/ $10 AUD/ 4 euro |
Do we have any sign of relic that they are aware of their fucked up commanders and that there will be a hotfix soon?!
The game is literally unplayable in automatch.
Same thing happened last time  |
I think the best solution would be to SPLIT the multiplayer in TWO portions.
First is for use of original commanders ONLY.
Second is for use of original commanders PLUS dlc ones.
If someone wants to play old school - choose first option in the game menu.
If someone wants to use these OP commanders for different gameplay - choose DLC option.
How simply it is?
Let me know what you think.
That is an awesome idea. This needs to happen.
Like in old VCoH, there was a way to distinguish ppl who wanted to climb the ladder with arcade players (lobby). |
Yeah, I just wonder how effective (if effective at all) soviets at nades, mines and ram are? Anyone has any info?
I can't wait to face Tiger Ace, this sounds so challenging. Did any1 beat it already?
Yup, cost me my whole army though, but also killed off all of his though.
Needed 2 SU-85s and needed to damage the engine before I was able to kill it off though.
Also snipers at that stage help sooo much. |
Hehe, I liked it when back in the day, I had this T2 strat which just minced all Cons. Was fun
I use it from time to time, but yeah, idk, it's up to, whenever you feel comfortable to tech you tech.
The great thing with COH is as long as it isn't too outlandish (or you know what you're doing), any Build order works. |
Hell, gym costs me €30 per month (which is the cheapest you can get around here), eating out around €50 or so and painting little men has it's costs. All my hobbies have upkeep.
This guy lifts T-70s between meals, no wonder he's okay with the patch. |
no i havent played COH1, that game must suck, everything they have done with COH2 is good untill they released this joke elite commander
nice spam btw
^Troll Identified
Please ignore. |