I Hope he's not a bear then Effen xD
Nope, not a bear.
Posts: 1954
Thread: USSR FHQ Ability OP19 May 2015, 12:25 PM
Nope, not a bear. In: COH2 Gameplay |
Thread: USSR FHQ Ability OP19 May 2015, 06:55 AM
I'm intrigued on how FHQ works on Steppes... Usually it works like shit. I sometimes play with someone who likes to use it, even on Steppes. He likes to make the buildings between the base and the island into FHQ, if we've pushed through the island so that the FHQ is near their base. Unfortunately, the wood buildings go down fast. Sure, we keep them off the island a little longer but in the end, we end up with one player using only non-doctrinal Soviets so our win rate for long games isn't good. Having decent tanks would be much better than FHQ on steppes. Sometimes he'll put one in the buildings on the top, which doesn't accomplish anything besides pissing the rest of our team off. It seems like the games where we used it and won, we would've won anyway, but the losses were made worse by everything else in the commander being garbage. In: COH2 Gameplay |
Thread: repetitiveness and spam, the true disease of this game15 May 2015, 13:33 PM
Before last night, I probably would've responded with some snarky comments about your teammates, especially the ones that should have been on the island, but I played two random 4v4's last night as OKW and had horrible teammates, including one AFK. In both cases, the game got more competitive after players dropped and the computer took over. Maybe try sending friend requests to decent axis players after your games and see if you can get a group of four decent players. And by the way, IIRC, those were my snipers In: COH2 Gameplay |
Thread: repetitiveness and spam, the true disease of this game15 May 2015, 05:09 AM
I just faced something new. Did a 4v4 on steppes. One USF player had 50 cal. jeeps, 2 of them in the first 2 minutes of the game. Togheter with two russian trucks they pushed us off entirely within the frist 5 minutes. By any chance, did your team start on the north side, one of your team put a med truck just north of the island, behind the trees but still close to the water, another put a truck by the buildings on the north side, two axis players get voted off the island, followed by the stuff in the mid and finally top, and one of your team complain about someone either being afk or not helping? What you described sounds a lot like a game that some friends and I played, just from a different perspective. In: COH2 Gameplay |
Thread: repetitiveness and spam, the true disease of this game14 May 2015, 23:07 PM
PS - I forgot, there was a version that tripled the number of tennis balls on the screen so even it got spammed eventually. Every RTS going back to the original Warcraft has had spam. COH2 is the least spam-friendly RTS that I've played. In: COH2 Gameplay |
Thread: repetitiveness and spam, the true disease of this game14 May 2015, 22:57 PM
Lol when has blobbing and spam not been apart of the coh series? This post is so dramatic. I played Pong not long after it came out. It was probably one of the last video games that didn't have spam and had there been a way, it would have been spammed also. In: COH2 Gameplay |
Thread: Bears now have a rank14 May 2015, 13:23 PM
Because there are so many of us, it's often random who plays with each other so teams don't often get ranked Congrats! That's also a great rank for just 10 games. Did you win all 10? In: The Angry Bears |
Thread: repetitiveness and spam, the true disease of this game14 May 2015, 13:10 PM
This looks like a balance whine thread. Evidently Tier 1 Soviet is cheese while Tier 2 is spam so some people end up eating a spam and cheese sandwich and feel the need to have some whine with it. In: COH2 Gameplay |
Thread: Jagdpanzer 4 - Underrated and Underused?13 May 2015, 01:28 AM
There were 3 times in that replay that I fought 2 T34/85's with one JP4 by the center, each of us backing the AFV's with infantry and AT's. I lost the JP4 all three times but the other player also lost all six T34's, plus many Guards. The only survivor of all the battles was a Panzerfusilier squad that ended the match with 56 kills. The JP4 always killed one of the T34's before it went down and one time got both before the ZIS got it. I'm not sure why JohnnyB is complaining about the JP4, it would be about the last OKW unit that should be complained about. In: Lobby |
Thread: Jagdpanzer 4 - Underrated and Underused?12 May 2015, 06:57 AM
It's map dependent, some smaller maps with lots of shot blockers and flanking points make using it an absolute nightmare. Like Crossing in the Woods? http://www.coh2.org/replay/34523/jp4-vs-t3485--3-battles-on-crossing-in-the-woods In: Lobby |
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