There seems to be a bit of a favoritism.
Assymetric balance. The numbers still add up to 100%.
Posts: 1954
Thread: Im not saying Germans are OP, but....13 Jul 2015, 04:05 AM
There seems to be a bit of a favoritism. Assymetric balance. The numbers still add up to 100%. In: COH2 Balance |
Thread: Sensible USF Changes 11 Jul 2015, 07:15 AM
Haha I joke. Panzerfusilier An upgrade to rifles that would make them similar to PF's might make the doctrine usable. Combat group is too expensive, and the possibility of para's getting bazooka's make this doctrine a non-starter. The armored car didn't need the nerf, especially after the canister nerf. In: COH2 Balance |
Thread: Sensible USF Changes 11 Jul 2015, 07:10 AM
Amusing stat of the day: The two people that said the bazooka was okay in price and performance have played a total of 14 3v3 and 4v4 as USF. They have lost 13 of the 14 games. In: COH2 Balance |
Thread: The noob factor11 Jul 2015, 00:43 AM
Well COH.org is hosting a mentor program for this summer, so why don't you and your friend sign up? I too have found Allies to be more difficult, and I was terrible with them. I persevered and now I am definitely better and trying to dig myself out of a negative W/L ratio with Soviets. Clown car with flamers, sniper >>>>> getting rekt by Walking Stuka or turbo mortar I know that most people are complaining about MG42 but it really doesn't seem like that big of a deal. On the other hand, the turbo mortar with its crazy fire rate has a tendency to RNG Soviet snipers, which doesn't seem to bother anyone, even though it happened a lot more often than a Soviet mortar killing a Ost sniper (which obviously required a significant buff to be given to the Wehr sniper). In: COH2 Gameplay |
Thread: Ostheer Artillery: 105mm, Panzerwerfer9 Jul 2015, 05:41 AM
With only 80 penetration at range and a range of 40, it can be tough to get them vet in anything above a 2v2. I hadn't noticed the reload, but then didn't use them much anyway. I did have someone use a couple of them against me in a 1v1. They still die to JP4, raketen and shreks fast. Having someone shoot B4 at Panzer Schwerer can be somewhat worrisome, but, in that game on Semoisky, it didn't actually hit anything. In: COH2 Balance |
Thread: Ostheer Artillery: 105mm, Panzerwerfer9 Jul 2015, 05:32 AM
soviet 152mm was great before because of precision strike and no osteer use 105mm because of precision strike will 1 shot decrew it or destroy it ML-20 is anything but a POS. Were it not for Stuka, I'd have one on most games. When someone is using Panzer tactician (or whatever it is called), if they stay too long and get low on health then I'll barrage the retreat path because ML-20 does 240 damage. I've even killed a retreating KT with it. It does have precision strike, and while it will not kill a tank unless less than 240 health, it does kill the repairing unit. At vet 3, the reload is okay. Being able to slowly move on-field arty would eliminate my objection to the Stuka (but still not the ammo conversion amount in CAS). The siren gives a lot of warning. In: COH2 Balance |
Thread: Ostheer Artillery: 105mm, Panzerwerfer9 Jul 2015, 01:14 AM
Static arty is only intermittently useful in a 1v1 context, which tends to be quite mobile and favouring aggressive action. In team games there's way too much risk of going up against CAS since it's part of the Ostheer Meta. If not CAS, then at least one player will probably be Elefant doctrine for recon+stukka bombing strike. These will both render the 152 / B4 / any static emplacement useless. Nobody wins an artillery duel. It's an hour of mind-numbing boredom compared to any regular game. If I ever end up on Shittard, it's because I forgot to do vetoes. In: COH2 Balance |
Thread: Ostheer Artillery: 105mm, Panzerwerfer9 Jul 2015, 01:06 AM
I´m resurrecting my thread from the dead, because I can. Both the Pwerfer and 105mm seem pointless. I did play a 3v3 where I lost one or two squads to a 105, but it still seemed not worth it. I've tried a Pwerfer, and it doesn't seem very good unless shooting at something near it. The B4 nerf made it useless, unless you really like pure RNG. I like ML20's but Relic's decision to give everyone CAS means that nobody builds them either. In short, Ost arty isn't built because it sucks and Soviet arty isn't built because roughly 3 minutes of MP income is eliminated by about 1 minute of combined fuel/ammo income and two clicks of the mouse. Also, there are no doctrines that I know of that have both a heavy tank and on-field arty (besides Counterattack which has a lame KV1 and more lame B4). In: COH2 Balance |
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 06:31 AM
The Soviet sniper is sometimes killed by a single random mortar shot. Back when Soviets had precision strike, there were times that I would do a precision strike with a 82mm mortar on a sniper and it would still not kill him. I've even hit one with a grenade and not have it die. IMHO, if someone is careless enough to get their sniper hit by either mortar or grenade they should lose it. Having used both snipers, I very much prefer the OST one. It's easier to keep alive, and don't have any reinforce cost due to losing a model. Maybe instead of nerfing the Ost, make the Soviet one the same. In: COH2 Balance |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)7 Jul 2015, 06:19 AM
Sure, make a mirror image Allied CAS, replacing the AT strafe with P47's. Will be awesome. Every allied team would have at least two playing USF CAS, ensuring the game was miserable for everyone not using CAS. In: COH2 Balance |
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