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Thread: Forward Observer Bug - for Relic if you're reading this foru23 Sep 2015, 02:33 AM
Here is a short replay showing the forward observer bug. It might be a couple of different bugs. The enhanced sight sometimes gets disabled while in combat, then doesn't come back. If the squad loses too many models, it also seems to be disabled and does not come back. In: Replays |
Thread: So when is CAS being addressed?21 Sep 2015, 05:27 AM
I don't see this commander very often, since it was nerfed. It seems pretty rare that people even use the strafes. Unless you're not watching for a long time, the strafes don't hit anything. Even when people are going CAS, they're probably using it more for the grenadier upgrades, rifle grenades, and mine fields. I've ran into about as many people using the Osttruppen commander (with the same conversion ability but railway arty and Osttruppen) than CAS lately. The CAS loiter is a completely different story. In: COH2 Balance |
Thread: Regarding the cold tech removal21 Sep 2015, 05:17 AM
There is nothing like that here either. It normally gets warmer when it snows, at least temporarily. This is just another case of Relic being sloppy, just like they were with who it was that had difficulty during the winter. In: COH2 Gameplay |
Thread: Regarding the cold tech removal21 Sep 2015, 05:01 AM
If so, then why don't all of the Soviets have default cold immunity, instead of the western front Germans? Why can sturmpios move at regular speed instead of the Soviets? There is nothing "historical" about this shit. It's about as "historical" as US ground troops getting regularly strafed by the Luftwaffe. /endrant Cold tech could have been okay, but troops freezing in cold weather is not only unrealistic, it doesn't add anything to the game besides a load on the GPU. Had they just had it affect visibility, mobility, and troop reaction time, it could have been okay. In: COH2 Gameplay |
Thread: USF M15 AA HT19 Sep 2015, 14:25 PM
You get it when someone is using Stuka CAS loiter. Even then, loiter is almost guaranteed to kill at least one tank, even if you retreat immediately and have the M15. If they don't have it, the Stuart is better. In: COH2 Gameplay |
Thread: LeIG Support Gun range not needed19 Sep 2015, 01:18 AM
Well pack can't shoot at you from half a map away, behind a flaq truck. I played a match on Langreskaya today against someone who used one of those. He put his med truck in front of his cutoff (he was on south side) and killed one ambulance in my base that was right next to the circus tents. That's more than half of the map on Langreskaya. He also pulled in two walking stukas and three KT's. After losing the last KT, he left the game, declaring that he didn't care anymore, like he had somehow been traumatized by him hitting me with double stukas and KT's for over an hour. In: COH2 Balance |
Thread: The 17 ninjas19 Sep 2015, 00:28 AM
What about the USF AA halftrack damage against planes? It doesn't seem to be working as well against the CAS loiter. In: COH2 Gameplay |
Thread: Stuka CAS (loiter)19 Sep 2015, 00:24 AM
Has anyone else tried the AA halftrack against this during this patch? In testing last patch, it seemed to do a good job but in this one it doesn't seem to be. I had another match that was going well, then got completely wrecked by CAS loiter. Do pintle mg's on Shermans help much? (somehow forgot to save replay, will save it the next time it happens) Btw, getting lieutenant, captain, and major is a lot of fuel. If you get lieutenant for the AA halftrack, what do you do for the other tiers? Does anyone go armor company and use call-ins? |
Thread: When is 210 + 15 greater than 280 + 40?18 Sep 2015, 17:34 PM
I haven't seen it in a long time. Good indicator that its UP or that the Stuart, does the same and is more preferred since it doesn't lock you in a doctrine. The M8 costs about the same, but is significantly less useful since the cannister nerf. It was always extremely vulnerable to PAK's and shreks so it was dangerous only for someone with really good micro. I would get one if it had better vision than a 222, or would lay mines, or anything useful but as they are, they're a waste of 40 fuel (in addition to the pop cap, muni's, etc). In: COH2 Balance |
Thread: Blobbing is back18 Sep 2015, 04:59 AM
lol, look ya'll. im a reasonable guy, only complained about the isu152 a year ago, and the brits emplacements before the patch. so im not a QQ axis fanboy blah type shit. My point is, is that with the riflemen changes has promoted blobbing again. Bars is an LMG, thats able to fire on the MOVE. so add two bars to a squad that is able to now have more survivablity, now just puts the mindset of the player to blobb again. the payoff is too good with it. MGs, get smoked out and such. ya know. stuff like that. Is that the ISU152 that almost was a counter to the Elefant and JT, but was overnerfed to where it isn't built much anymore? Do you want riflemen to join the ranks of the B4, ML-20, M8 greyhound, etc, etc? In: COH2 Balance |
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