If someone has the time to review this that would be great. I'm stuck in the 500-600 level in 2v2 random as USF and would like feedback. This was a 2v2 automatch with two randoms (my team) versus a 600 level AT. It started out badly, then we came back and bled their VP's a lot, only to have it turn around after they got KT and Elefant out. It ended in a wild battle for the middle VP starting at about 1:12 and lasting for a couple of minutes.
Some of the questions that I have:
Do people use Stuarts much in 2v2? Was mine just too late to have any impact?
I couldn't keep any armor alive. What should I have been buying and how should I use it?
Strategically, what should I have done different? (In watching it, I saw some times when I had idle units and some units wasted but think there are other opportunities for improvement).
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Thread: review requested 2v2 on Across20 Mar 2016, 16:43 PM
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Thread: review requested 2v2 on Across20 Mar 2016, 16:34 PM
If someone has the time to review this that would be great. I'm stuck in the 500-600 level in 2v2 random as USF and would like feedback. This was a 2v2 automatch with two randoms (my team) versus a 600 level AT. It started out badly, then we came back and bled their VP's a lot, only to have it turn around after they got KT and Elefant out. It ended in a wild battle for the middle VP starting at about 1:12 and lasting for a couple of minutes. In: Replays |
Thread: Relic re-organisation and Kyle's response17 Mar 2016, 13:55 PM
Still salty about someone removing truck pushing? Any changes in employment at Relic were likely to have much more to do with the life cycle of the product and revenue than any juvenile rants on the internet. In: Lobby |
Thread: UKF in its current state does not belong to COH216 Mar 2016, 04:06 AM
People posting they lost so much elo because of sim commander, keep in mind you had a very ( and i mean very easy ) time due aec totally overperforming, so your elo was likely inflated (is that the right Word? ) anyway. Awesome! Maybe you should start a thread "AEC even more OP than Emplacements, gives scrubs delusions of being almost mediocre." It's a great theory and I'm sure it will be well-received by the general community. In: COH2 Gameplay |
Thread: Can't build British Tier 316 Mar 2016, 02:34 AM
Anyone else have the problem where you get a message "requires no other upgrades" when you try to upgrade to tier 3 as UKF? In: COH2 Bugs |
Thread: Can't build tier 316 Mar 2016, 02:32 AM
Anyone else get a bug where you can't upgrade UKF to tier 3? Also, is there any way to stop the random locations of the AT & vickers drops? About half of the time, it drops one or the other into some inaccessible place. In: Replays |
Thread: UKF in its current state does not belong to COH215 Mar 2016, 13:35 PM
@EffenNewbie; So you are suggesting 12-13CP units costing 800MP-290Fuel as the counter to sim city which can be constructed 5 min in game? leIG has the same range as the pit, which gains vet in like 3 minutes and then it's invincible. The JT is a counter to sim city if you haven't managed to take it down already, with any of the other counters. I got the Advanced Emplacements commander as a random drop. When I started using it, my elo rating was around 250 in 1v1's. When I stopped, it was 500-ish. The counters that I listed were all ways that people wrecked my sim city (except that the JT was in a 2v2, not a 1v1). Building a 5 minute mortar pit is the worst thing you could do. You just gave up 2 units so any decent player will try to swarm it. If they take it down then gg. In: COH2 Gameplay |
Thread: Relic re-organisation and Kyle's response15 Mar 2016, 05:23 AM
Unfortunately the layoff rumours thread turned to a spewing volcano of vitriol. FichtenMoped ended up locking it after Kyle gave an official response (probably because of the nasty vibes from the CoHmmunity). I think layoffs always happen the same way (having been laid-off myself a couple of years ago). The company won't say much, at most some platitudes about difficult times, caring for employees, etc, etc. The employees likely got a severance and signed a non-disparagement agreement so they won't say much either. Relic doesn't owe us an explanation and shouldn't say anything about those who got laid off. If there are any future development plans for COH2 then it would be great if they said something about that. My guess is that revenues no longer supported paying as many developers as it once did. They probably wouldn't want to admit that so some additional platitudes would go out to the public. In: Lobby |
Thread: Balance feelings after some matches : Not fun at all.15 Mar 2016, 03:10 AM
one of the two real problems with 3v3+ is the strength of heavy rocket artillery. they are borderline OP in all maps and outright broken in tight maps like 4v4 hill400. Even with the rocket arty nerf, it still seems a little too strong. In 3v3+, it seems like the rocket arty comes so fast that the games stopped being fun. Most of my games have been 1v1 or 2v2 lately. My win ratio with all factions is about the same and when I lose, it really just feels like I was outplayed. If I had a rant other than rocket arty, it would be that grenadiers are too fragile. They seem awfully prone to being wiped by HE Sherman, IS2's, mines, and grenades. I would much prefer that they be a 280 mp 5-man squad (even if the DPS per model was nerfed slightly). In: COH2 Balance |
Thread: Advanced Emplacements help14 Mar 2016, 05:40 AM
Thanks for the info , everyone who responded; it pretty much confirmed my suspicions. At the very least, I suppose it forces the enemy into building units they might not otherwise build. I do sometimes build LefH's to counter them, and it is about the only time that I build those. I kind of agree with Spinflight about the use of emplacements. Once someone gets a counter up (like LefH), then hope that you've got your money's worth out of the emplacements. I've had games where my LefH got 40+ kills because someone tried to keep his simcity going, and ultimately lost the game. In most games, I'll either build no emplacements or a defensive mortar pit that can barely reach past the VP (or other point) that it is guarding. Any more than that is normally a waste. In: UKF Strategies |
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