Today, 15:13 PMMr.Smith
While what you describe is a nice idea, we can't input that logic into our mod.
I think that the expensive-cache idea will lead to more aggressive/play harassment to shut down people that are trying to hoard resources too early.
As an alternative, could the cache cost 200mp, but only give 1 munition or fuel per player, then be "improved" to provide one additional resource for each 200 mp improvement? If this also isn't workable then I like your proposed change. It will certainly take caches from being a no-brainer to something more strategic.
Will the caches still have the same health? If they do, I'm going to have Stuka dive bomb every game, or the Soviet precision strike.