Good thing next patch its more accessible with the teching changes. Yes, it has its disadvantages, but thats largely due to being forced into mechanized this patch to build it. It will be less of an investment come tomorrow, and will see much more use.
Yeah, this is a good point. We'll see how it is in the new tech structure. |
I kind of agree, I noticed that a few patches ago it got ninja nerfed when they changes the attack type from a scatter based to accuracy based attack. Since then it's not nearly as good as it used to be, but then again it was really good before. I think it could use a slight AoE increase to make it better against groups of infantry, and maybe make it so it's not so prone to engine crits. |
- Having the P4, JP4 and Panther all in T4 is a mistake because it renders at least one of them immediately useless. Why would anyone get the JP4 when for a bit more cost then could get the Panther?
Depends on your needs. JP4 has longer range and more DPS. If you're playing a more defensive style, the JP4 might be better. I don't this makes the JP4 useless, it's really good. |
why do people still complain about volks shrek. yeah sure its a mainline infantry with a portable AT weapon, but they are probably the worst in terms of scaling with allied infantry.
upgraded vet allied infantry will pretty much always beat volks unless youre making a retarded decision to attack a fortified position head on. if you want to deal with enemy infantry effectively youll want to utilize elite infantry/vehicles
people also complain about the homogenization of the factions, and you do realize giving volks panzerfaust and moving the shrek to sturmpioneers is basically what ostheer is right? and then lets move the mg34 to HQ as well! hmm seems familiar.
im 100% ok with volks keeping shreks, i think it adds uniqueness to the faction. in addition allies have a variety of ways to deal with them anyways so yall can just fek off
100% agree with this.
I agree with the homogenization comment, the requests to add mg34 and shreks to Sturms just means Wehr with a slightly different buildings.
However, about the volks with AT. They do lose to allied infantry (assuming the Allied infantry went with AI upgrades), but their shrek gets them vet quickly, and they get vet 5 every game. They are always threatening to become a blob (cheap AT infantry with reliable AI performance, even a commander that rewards it), and in team games they are outright nasty. They can be rebuilt for cheap if lost, will always rapidly recover vet, can be largely a-moved, and their AT makes them very difficult to control as later German tanks, which require Allied TD's with limited AT, appear. Volks shreks are also extremely potent per shot, meaning when they land on light vehicles they often result in the death of the vehicle. In team games volks become even more effective because of their ability to synergize with suppression tools to such an extent that they cannot be reliably dealt with.
My argument really is, while they may not look threatening in smaller game modes, as the game mode grows their potency also grows and this is not good because it means OKW becomes the be all end all of large game modes, where I would argue they still hold several advantages over all other factions.
Yeah but getting the shrek makes them worse at AI since they lose 1 member with a kar. Furthermore, the experience gain from shreks only really applies later in the game when armor starts rolling out, so by then your rifles probably have vetted up some already and they'll start getting bars or lmgs. At that point rifles will have an even bigger advantage in the matchup.
I'll say that I don't think that volks should have gotten back the regular grenade. It should stay as only the incendiary grenade to keep them more utilitarian. If you want them to have regular nades, pick a doctrines with infiltration nades. That's my view. |
Found a pretty big bug on the balance preview. So it seems that if at any point in the game, you get 3 trucks in any form, you can't build any more trucks for the rest of the game.
Example: I have a mechanized HQ, and battlegroup HQ and then build a truck. The truck icon greys out with a weird text, and then I can't build trucks anymore even if any of my HQs get destroyed.
Below is a screenshot of the icon and the weird error text. YOu can see that I only have a flak HQ built and nothing else, but it won't let me build more trucks
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After playing I think that G43 Panzerfusilier really, really, REALLY need to be nerfed.
Why? Nothing changed with G43 pfuss, unless I'm missing something. |
in additional, I would still say the grenadier's veterancy bonus should have been nerfed instead. the 1.4 weapon accuracy on the grenadier vs 1.3 weapon accuracy on the rifleman make a noticeable difference, especially with the lmg42.
But then you make grens worse against everything, not just riflemen. If your solution is to fix the gren vs rifle match up, nerfing grens is not the way to go. |
It's actually not if you look at the stats. Remember volks with reduced accuracy at vet 5?
yes I do, and I'm glad they got rid of it because they had .5751 received accuracy at vet5 which is even better than what rifles have now which was ridiculous for a squad that cheap. |
I thought the point of the previous buff to riflemen veterancy was that when LATE GAME came, a player who did not go the route of a commander having callin infantry can still use riflemen to engage other vetted enemy infantry, or strong elite infantry.
Did we suddenly forget when riflemen were inadequate infantry for late game? Or are we expecting USF's own rehaul to change things?
Exactly, I could probably find a lot of posts talking about how rifleman and scripts don't scale well into the late game before that update.
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german elite infantry is a non threat. Ober is far away from their previous strength. Panzergrenadier and Fallschirm had always been dodgy. Rifleman doesn't need their terminator buff to fight german "elite" infantry.
You don't except a 280 mp unit to fight equally against a ~400mp unit anyway. If the rifleman does fight equally against ober then it's a clear sign something went wrong.
The problem was the grenadier's vet accuracy bonus and the lmg42. Nerf the grenadier's veterancy, don't buff the rifleman's own veterancy.
I don't think the intention was for them to be equal, but at one point it was so one sided that it was ridiculous.
However, the issue then was that they also nerfed obers, they buffed bars ( some say not enough ), zooks are cheaper, the pack howizter buffs. I think the combination of everything kind of led to the current state. But even now I really don't think it's that bad. Calling them terminators is a bit of an exaggeration imo.
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