it's says it's 36 when installing, may have to do with the pak files or something. doesn't really matter though, a 7200rpm drive is plenty. first load is a bit slow but it's as fast or faster than everyone else after that.
and you have entirely missed the things that cause issues with these units. deleting of units is not fun or interesting, whether it's a tank or an infantry squad.
Doesn't mean that we as a community cannot come together and help brainstorm for Relic - as well as give them our opinions on the way in which the call-in system should (or shouldn't be changed).
it does; there is no way for us to think up every possible change and so they will always have the change we didn't think of (and on the whole is bad) to go with.
okh just builds more pios. if you're going to run that many tanks you'll need them anyway or you'll always end up on mines and spend all your time repairing.
is people rushing it an issue? soviets have lots of good counters to it early game, some of them very hard, and USF has decent to hard options as well. i could see spam being an issue but that can be affected with cost changes.
i don't think it needs more health though. armour maybe, or better (more consistent?) dps (not much), or to just come out a little earlier.
the 222 doesn't do well against hard AT counters, and never will, but it's not even very effective against infantry and it comes out quite late.
personally i don't like that; you can easily lose heavy tanks, particularly in team games, to bad luck and then the point of the faction is gone. i dislike the ace for that reason. putting a MUCH longer timer on them would be a good thing though, like the 7 min cooldown on termies in dow2. additionally, it could start when the vehicle dies to insure an opening for the other player.