Profile of Spanky
General Information
Broadcast: https://www.twitch.tv/spankeh
Steam: 76561198007927634
Nationality:
Estonia
Broadcast: https://www.twitch.tv/spankeh
Steam: 76561198007927634
Nationality:
Estonia
Signature
Post History of Spanky
Thread: Bayeux26 Jan 2020, 09:30 AM
Well, I see where your aiming with it, but lets say you are having to retreat your tanks to a spot close to your base, that area makes for a great space to repair them. You can set up okw trucks over there without having to worry about too much harassment. So I wouldn't say its a no purpose area, maybe for an early game. Good points, noted! Noted! In: Automatch Maps |
Thread: COH2 winter balance mod - discussion25 Jan 2020, 10:05 AM
Is it called a summer patch here in Australia? In: COH2 Gameplay |
Thread: Bayeux5 Jan 2020, 02:45 AM
John Lydgate:“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.” Your commitment is there, all the power to you! Just don't let others opinions hold you back on what you would like to create. If you ever need any help, reach out to me on steam! ![]() In: Automatch Maps |
Thread: Bayeux4 Jan 2020, 15:17 PM
My friend, think of it as this. I created for the reason of creating something, the joy of it, excitement, sense of an accomplishment. Over the years I've learnt to filter out the helpers from the talkers. Don't pay much attention to people who just don't like it. As Bayeux has clearly shown, some people just don't like it, may it be the size, cover, buildings, first game loss on it etc. So I hope you make your projects come to light. Keep creating man and have fun while doing it. ![]() Eindhoven was a map I made for vcoh like 10 years ago. I kinda just copy pasted it to coh2 worldbuilder and did some tweaks there. I don't remember signing up for a mapping competition with it, it was picked from the workshop I believe. So I just got lucky that it got picked and people liked It I guess. 10 years ago, the chances of someones map getting into a game was basically slim to none, so I kinda created maps for myself and my clan(WmD). Original map was created with 1v1 in mind, it was deemed too big for 1v1. Coincidence? hah. Maybe I should make Bayeux a 2v2 map. I feel today there's this pressure on map makers - backlash can be sad and funny at the same time. But #believe! listen to the right criticism and you just might make the next best thing, be it from 1v1 to 4v4. ![]() In: Automatch Maps |
Thread: Bayeux4 Jan 2020, 02:12 AM
I would offer some suggestions but, apparently, I have no idea what 1v1 players like. If you convert it to a 4v4 maybe I can offer some ideas What does it supposed to mean? Someone told you this to keep away from 1v1 perspective? One idea: Since the layout is done already, you could just move the bases closer to each other and then change the default camera angle in the worldbuilder. Good tip! thanks for that. ![]() In: Automatch Maps |
Thread: Bayeux2 Jan 2020, 10:32 AM
I know right.. ![]() In: Automatch Maps |
Thread: Bayeux22 Dec 2019, 02:11 AM
Agree to the camera angel and monitor width. So I've made a couple of plans regarding bases & victory points. Plan 1 ![]() Plan 2 ![]() Plan 3 ![]() Thoughts? In: Automatch Maps |
Thread: Bayeux20 Dec 2019, 02:34 AM
Biggest issue tends to be the houses on both sides of the map on each players cutoff for their closer fuel. I would say you can keep the building but maybe move the far fuel closer or at least reduce the number of windows so they are easier to clear for factions that don't have non-doc flamers. Houses could also just get removed in general and it would probably be fine. Thanks for the feedback! In: Automatch Maps |
Thread: Bayeux20 Dec 2019, 02:32 AM
My initial plan right now, is to make the map feel smaller as this seems to be the biggest problem for now. I drew a plan, to bring bases more closer to each other as seen by the red arrows. In theory, units will take less time arriving to the battlefield and shorter retreat times. As seen with the blue stripes, cutting the maps corners to make the map feel smaller. Grey circles would be the areas I would focus on mostly, specially the hedges and cover. Feel free to draw your own thoughts on a fresh canvas HERE. ![]() In: Automatch Maps |
Thread: Bayeux20 Dec 2019, 02:02 AM
Keep up with the feedback, I am listening. In: Automatch Maps |
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