I agree 100% with this post. The game play (generally soviets) of Company of Heroes 2 relies so much on building hard counters that it takes away the creativity that made vCOH so much fun. The battles are becoming stale and the game play is rather redundant.
I also believe the design of the Soviets is odd because Soviet players are often required to build hard counters to a very generalist, "well rounded", ostheer army.
Since when did americans play so much different in vcoh counter wise?
vcoh had hard counters aswell, lemme point a few:
1: T2 grenspam - get snipers
2: T3 - m8 or AT guns/or m10
3: Def player - Arty
4: piospam - bars.
Ofc vcoh had also mines that worked for both sides. < this is the only thing thats missing atm.
But i tend to agree that vcoh had a bit more flued gameplay, but the counters where even harder there imo, because of the target tables, which granted each unit it's viability vs certain units.