There was an update some months ago that pretty much fixed Moscow.
I´d blame it on the garbage Panthers that fail to counter tanks.
Profile of Butcher
Post History of Butcher
Thread: Asten/Jove pridepost25 Apr 2016, 15:44 PM
In: Replays |
Thread: Asten/Jove pridepost25 Apr 2016, 14:41 PM
gg wp In: Replays |
Thread: What is USF answer to Koenigstiger25 Apr 2016, 13:08 PM
Your post shows that you should play OKW a bit more often and see how your KT gets defeated. It isn´t bound to any CP cost. Also OKW is going to be hit so hard with the upcoming nerfs a further decrease of the KTs effectiveness isn´t needed. At the very least we should see how it works out with its then crippled rear armor before we do anything else. In: COH2 Gameplay |
Thread: April 27th Balance Preview Mod Release Notes24 Apr 2016, 18:02 PM
I´m not sure whether you are being sarcastic. But this actually doesn´t sound bad. Would pretty much fit the theme of the doctrine with JT. Though for a 6man squad the Schreck shouldn´t come at 90 ammo. In: COH2 Gameplay |
Thread: Update on the 27th preview24 Apr 2016, 14:24 PM
25 Ost 2v2, last week it was 8, but Ost is pretty weak. No early game advantage and lategame goes to the Brits in 2vs2s. Panthers that can´t kill Crocodiles in under a minute (high HP pool + slow reload) is pretty ridiculous. In: COH2 Gameplay |
Thread: Update on the 27th preview24 Apr 2016, 12:22 PM
You aren´t even playing the game. Stop calling people ranked way higher than you noobs. In: COH2 Gameplay |
Thread: Update on the 27th preview24 Apr 2016, 10:14 AM
I´d like a total redesign of the Panther. It already loses to a T-34/85 or Cromwell when parked back to back. One reason is the slow reload time. With all the buffs to Allied AT and viability of Mediums it needs something. Make it slower but a sniper. I don´t like that you have to race it into the enemy exposing your weakpoints. One mine and it´s usually done. In: COH2 Gameplay |
Thread: Update on the 27th preview23 Apr 2016, 19:33 PM
I wrote two posts earlier that there is no side armor but the decreased rear armor has an effect on the sides. "Learning what covering from AT guns is." Coming from you... the person that never played the game. Thanks, I know what that is, I´m quite high ranked. In a 2vs2 you will get rushed and the Allied player might lose a tank while just driving around Elefant and the Paks. Any combination of defense including an Elefant is incredibly clumsy. The Elefant might hit once then turn. The Paks need to face different directions so at the end of the day you have one Pak firing. In: COH2 Gameplay |
Thread: Update on the 27th preview23 Apr 2016, 18:41 PM
Why would I even build an Elefant any longer? That unit is designed to be caught with its pants down. Now with incredibly thin side armor. In: COH2 Gameplay |
Thread: Update on the 27th preview23 Apr 2016, 17:54 PM
I don't get this rear armour nerf complaint. You should be puinshed if you're heavy tank is outflanked.This is a huge nerf. Since there is no side armor and only front and rear armor are in the game this directly influences shots to the side. The Panther already is penetrated on a regular basis to the side and rear. This is getting worse now. Same for the Tiger and Tiger II. The Panther is supposed to chase down tanks currently thus exposing its side and rear. This means pretty much instant death now. The Tiger II is very slow and also going down way faster now. This means all an Allied player has to do is bumrush mediums, not take casualties and win. The front armor will get easily penetrated by the new SU-85 and Firefly in no time. Pretty sure it´s the time of the year again to play Allies only. In: COH2 Gameplay |
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