Biggest problem is the obvious double standard when it comes to Ost lategame units. It seems like the devs are always careful to prevent them from performing.
KV8 burning your AT guns to crips in midgame? Tough luck, you got outplayed.
ISU wiping AT guns at 70 range lategame? Build tanks.
Brummbär wiping AT guns lategame? Not acceptable. Armor nerf + range reduction.
That is why I'm under the impression the community devs have a certain bias. Ost and Okw were about quality. This has entirely been patched out of the game.
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Post History of Butcher
Thread: Ostheer T4 Hot garbage or Actually fine?31 Oct 2019, 12:06 PM
In: COH2 Balance |
Thread: Ostheer T4 Hot garbage or Actually fine?30 Oct 2019, 21:18 PM
The range reduction killed the Brummbär for me. All while an ISU at 70 range wiping squads is obviously perfectly fine by the balance teams standards (I don't care about the price or that the ISU is doctrinal. The basic concept of being able to wipe stuff at long ranges should either apply to both sides or to no side at all). Make the Brummbär more expensive and revert the range to 40. It should be an option to seriously hurt your opponents infantry and achieve breakthroughs. Currently it's just a more clumsy Ostwind that also can't even deflect shots reliably. I think it's ridiculous that the Brummbär is nerfed because it could reliably fight AT guns, yet the KV8 is perfectly fine tackling multiple Paks. In: COH2 Balance |
Thread: Bounce rates23 Oct 2019, 16:32 PM
Many people simply imply that the Tiger would face the gun at 90 degree angle. Fact is that all crews were explicitly ordered to angle the armor. There is even a word for it: Mahlzeitstellung. In: COH2 Gameplay |
Thread: Soviet tanks are garbage10 Oct 2019, 18:40 PM
I actually had to laugh. In: COH2 Balance |
Thread: Fragmentation bombing is too powerful10 Oct 2019, 18:39 PM
Not really OP. Just very strange design with little time to react on map edges. In: COH2 Balance |
Thread: Ninja nerfs to arty = New emplacement cancer29 Sep 2019, 10:39 AM
The latest nerfs to artillery mean that it can't hard counter emplacements any longer. This is an overnerf imo and leads to a great decrease in the games quality. Emplacement cancer should be hard coutnered by a doctrinal piece of artillery. Now it has no real use against emplacemetns. The nerf hits way too hard. Got a replay for some evidence. barraging a fuckign mortar pit for half the game can't finish it off. Great fuckign job, balance team. Who would have thought that? https://www.coh2.org/replay/98656/ninja-nerfs-to-arty-can-t-counter-emplacments In: COH2 Balance |
Thread: Ninja nerfs to arty = can't counter emplacments29 Sep 2019, 10:35 AM
Really great job at fucking up hard counters to emplacements. In: Replays |
Thread: So where are we on Balance?28 Sep 2019, 13:30 PM
We are at absolute US dominance. Buffed Rifle blobs. 50 cals (have fun countering these as OKW). And Pershing cancer. In: COH2 Balance |
Thread: State of the Kingtiger21 Sep 2019, 12:21 PM
I would say tactics and equipment. Of course those are points looked at in a vacuum. Russian "tactics" in the late war was massing artillery and then rushing in units with little regard to own losses. Any other army applying this strategy - with less manpower available - wouldn't last very long. As for equipment, Germans still had the edge with Panzerfausts, MG 42s and to some extend StG44s. While T-34s and IS-2s look good on paper or are hyped by the history channel, their individual performance was lackluster. On topic: The KT offers less infantry killing power and utility than a Panzer IV. It's pretty much the same old problem again. I think the infantry killign power of the MGs should at least be at P4 levels. In: COH2 Balance |
Thread: Grens need a tone down21 Sep 2019, 09:50 AM
The "nerf" only affected their ability to have instantly kill a model on the semi-rare chance all rifle shots hit the same target; their average damage is still the same.Weren't there tweaks to the cover bonus aswell? Iirc there is a stat that infantry sections used to have permanently that now only applies to the cover bonus meaning you can't just run blobs into the fight as effectively. In: COH2 Balance |
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