I might want to add that the Elefant is definitely not okay. It´s super slow and 70 range doesn´t cut it. No anti infantry at all. Not worth the fuel cost.
The Panther was lousy before the front armor buff. Now it´s at a good place. It´s a Panther after all. Outrange it with Su-85s and Jacksons. Don´t expect to defeat it by rushing in T-34/85s frontally. Although that might also work.
Tiger is also at a good spot. Although I think its only saving grace is the anti infantry capabilities. Versus armor it goes down relatively fast.
Profile of Butcher
Post History of Butcher
Thread: Axis heavy armor needs nerf or Allied AT needs buffs25 Dec 2014, 11:44 AM
In: COH2 Balance |
Thread: Doctrines that hard-counter other doctrines24 Dec 2014, 11:25 AM
b4 only does well to stationary targetsThat´s depending on RNG and the map. I had vet0 B4s blowing up two moving sqauds way in the FOW. It was on Semoiski and it´s not hard to predict the possible movement paths there. The presence of a B4 alone will make it hard for the German player to fight it out with the Soviet player. Good players will use the B4 sparingly for that psychological advantage of you waiting for it to be fired. In: COH2 Gameplay |
Thread: Doctrines that hard-counter other doctrines23 Dec 2014, 13:18 PM
Ok, but who forced your teammate to make forward medic?Cool logic: Who forces you to go B4? ![]() The fragmentation bomb doesn´t work if you can´t spot it. Jäger-Infanterie is in one Ostheer doctrine, which not everyone owns. Even if you have them, they can only decrew the weapon. Not efficient enough. There´s no other option but recon + Stuka for Ostheer. The medic truck was in our part of the map and is a basic building of the OKW afaik. The B4 itself is overpowered, that´s why I´m forced to block one commander slot with the Elefant doctrine. In: COH2 Gameplay |
Thread: Doctrines that hard-counter other doctrines23 Dec 2014, 12:23 PM
I don´t know how to feel about this. I always have the Elefant doctrine in my Ostheer load-out. Not for the Elefant, but the recon + Stuka combination in case of a B4. If the Soviet opponent has a B4 in his load-out, I wait with choosing a doctrine until I am sure what doctrine he has taken. Tbh I feel without the Stuka + recon, the B4 would be devastatingly overpowered. How else can you reach it if it´s built in the base of your opponent. The only other option would be to suicide rush a Panzer IV/ Tiger and hope for the best. - Which isn´t a reliable option. Just yesterday a B4 annihilated my teammates medic outpost including some squads and several of my weapon crews within <10 minutes. Only the Stuka + recon saved us. I agree that that might ruin the fun for the player using the B4, but how else is that gun not going to be totally overpowered? In: COH2 Gameplay |
Thread: Artillery: Soviet 152mm, Ostheer 105mm18 Dec 2014, 13:44 PM
Hey, I haven´t seen a recent topic about artillery pieces. I barely see the 152mm and 105mms ingame. I think they are totally not worth it. I don´t have WFA so this might as well apply to the Priest, but I can´t tell. The doctrines that contain these guns block every option to get heavy armor for Soviets and Germans alike. Thus I think they should pack some punch. Since some patches ago though they don´t do that. I think this is because they fire quite slowly so only the first shot catches the enemy off guard. However the first shot almost never ever hits the target. Thus the biggest notable effect artillery pieces have, is area denial. Tbh it´s hardly worth going for some area denial instead of a Tiger or T-34/85. I really want to use those guns, but atm they are hardly a good choice. Opinions? Solutions? In: COH2 Balance |
Thread: Mg42 constantly humiliated15 Dec 2014, 20:37 PM
Stop using it as maxim, watch streamers who know how to use it and where to position it.MG42 is useless versus the current US rifle blobs. Just run in and come out on top versus an infantry hard counter. Definitely needs more suppression. In: Lobby |
Thread: There are interesting players in Coh212 Dec 2014, 21:32 PM
ImperialDane is the best caster. I like the small history lesson in every cast. In: COH2 Gameplay |
Thread: Why 222 has huge size?12 Dec 2014, 12:06 PM
In CoH1 the soldier models were giants, standing at about 2,10m. Thus especially open topped vehicles (where you could see the soldiers) like the Marder III, Hellcat and Halftracks were out of proportion too. I assume this is the same case in CoH2. Might be for the players to properly recognize their units. Rumor has it that easy unit recognition was also the reason why CoH1 Grens wore pajamas. In: COH2 Gameplay |
Thread: RELIC: is there going to be a patch in December ?8 Dec 2014, 21:58 PM
Fix USF please. That's about all.There´s quite a bit more: - Elefant range increased by 10 - Pak 43 range increased by 10 - StuG health buff - Small buff to MG42 suppression - Panzerwerfer (not sure what, but something has to happen) - 105mm buff - I´d like an ability for Guards to holster their PTRS (like SturmPios minesweeper) - Soviet Sniper reinforcement cost increase - Small conscript buff - Maxim should do a tad bit more damage - Small Su-85 cost decrease - Small T-34/76 cost decrease - IS-2 getting back the 240 damage and a bit longer reload time - 152mm buff - Jackson damage reduction for penetration increase and a bit faster reload time - Minimal Bazooka penetration buff - 50.cal should get a small suppression buff - Püppchen buff - Volksgren Schreck cost increase - Obersoldaten not firing the MG34 on the move - King Tiger rear armor nerf - Call ins being bound to tech In: Lobby |
Thread: StuG III Ausf. G Assault Gun, do you use it?7 Dec 2014, 12:35 PM
I voted "No, never". Reasons: 1) For only 45 fuel more you get a Panzer IV with up to three MGs and a turret. Also the Panzer IV has the Blitz ability. 2) StuGs go down with three shots from AT guns, two shots from a Jackson. They are way too fragile. It often happened that I get the message "tank lost" before I even know my StuG was attacked. 3) StuGs miss way too many shots. Or to be more specific, their shots seem to hit the ground everytime there is a slight height difference. That or they will hit a fence, car wreck or other obstacle. 4) StuGs are TOTALLY negated by SU-85s and Jacksons. Target weakpoint can work, but on an equal skill level the odds of coming out on top with a StuG are poor. Also they can´t fight AT guns. A Panzer IV however can circle the SU-85 and AT-guns. So, no... StuGs are not a choice for competitive matches. In: COH2 Gameplay |
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