Then don´t blame me, if you do it yourself.
To put it into an adequate form: I don´t think that a faction revolving around using exactly one type of unit in the early game is good design, neither is it as micro intensive as playing Ostheer or Soviets. Both WFA are easier wins. And all this blobs running around is frustrating.
I uploaded the game because I liked how the Sniper actually survived.
Profile of Butcher
Post History of Butcher
Thread: 2v2 with with high ranked players10 Mar 2015, 17:56 PM
In: Replays |
Thread: 2v2 with with high ranked players10 Mar 2015, 17:38 PM
Wher player is abvious noob who couldnt keep his units alive.You are trying too hard to troll. this butcher always cries about allies being OP in an anoying way when he loses( you see he started with ''fag-tion nr 1'', at the point we took 90% mapcontrol early game). this annoys me and thats why I reacted to him aggressivelyThe fag-tion was a joke. You took it too personal and then it got funny. Last game we played, you were crying about Mortar HTs before I even wrote a word in the gamechat. In: Replays |
Thread: WEHRMACHT=RUBBISH8 Mar 2015, 14:26 PM
You have to be very careful when changing the Panther, lest we go back to the days were T4 is never ever built. Honestly if were going to make the Panther worse it's fuel cost needs to be lowered or the other units in it's tier need a buff, badly.Who even started this "making the Panther worse" nonsense? It´s fine, not over-performing as in 2013, not utter garbage as in 2014. A clever Panther player will keep the frontal armor to you and stay at range. God forbid he gets rewarded for that. In: Scrap Yard |
Thread: ostheer CAS overperforming.8 Mar 2015, 11:22 AM
I like how the meta game adapts and shifted from Tiger call ins to CAS, because the Tiger is garbage versus M36s. Now that Ostheer players do something out of the ordinary call in spam, people start to complain, that their blobs are getting hard countered by strafes. I´m not the slightest bit sorry for people clumping up their units, overrunning MG42s and then finally getting their army pinned by an aircraft. Perfect example, without strafes and a competent OKW player, we would have gotten overrun, because MG42s didn´t do shit again. Those USF players simply build infantry and moonwalked over the map early on. http://www.coh2.org/replay/31841/2v2-with-with-high-ranked-players In: COH2 Balance |
Thread: 2v2 with with high ranked players7 Mar 2015, 23:12 PM
This game has it all, blobs, an 81 kill Sniper, King Tiger, Panthers, Jacksons, Easy Eights, US Mortar Halftracks, Priests, insults and bias accusations. Constant action and back and forth. Using every dirty trick to win. Everybody plays to win here. All in all a great game, though. Hugs and kisses to VonAsten. ![]() In: Replays |
Thread: Next patch in March 31st6 Mar 2015, 13:25 PM
This patch better contain some Ostheer buffs. In: Lobby |
Thread: Katyushka, Panzerwerfer & Walking Stuka vs Garrison6 Mar 2015, 12:03 PM
It just means Stuka will almost always kill any garrison building. Pain to deal with when you are using Urban Defense.Urban defense is totally OP on maps as Semoiski. It pretty much gives you an indestructible fortress in the first 7 minutes, including an aura and healing. Even Paks and flamethrowers as well as mortars need incredibly long to take buildings down. Add to that the blob of infantry that strives around the forward HQ swarming out as soon as a unit fires on the HQ and they struggle even more. By the time the Stuka arrives you should have made good use of that ability. In: COH2 Gameplay |
Thread: Opel Blitz Truck2 Mar 2015, 23:25 PM
Ah, perfect... I didn´t really grab the concept either. I have two questions: 1) Does it produce the same amount of resources on every point (ammo, fuel, cutoff)? 2) Does it stack with regular observation posts? Aka is it better if I place it on a territory where there´s an OP already rather than putting it on an unfortified sector? In: COH2 Gameplay |
Thread: Ostheer: What is to be done?1 Mar 2015, 18:49 PM
You hurt my feelings. I think 2v2 is the best game mode. It still comes down to the individual players skill. You can´t totally rely on your teammate to save you. It offers more strategic depth as you have to coordinate with your teammate and in most games have to counter more versatile tactics (OKW + Ostheer, USF + Soviets). In: COH2 Gameplay |
Thread: Which factions needs to be nerfed ?27 Feb 2015, 13:14 PM
I think with regard to OH you'd be looking at buffing their early units (MG42 seems formost on our mind, Pgrens could do with a buff, though preferably not to where they were when the game released) whilst toning down some of their late game units a tad IMOI agree on the Mg42 being too weak. PGs could maybe do with a slight reinforcement cost decrease. I wouldn´t touch their performance. I disagree on the late game nerfs for Ost. What exactly is too strong? Throughout the game Ost got multiple nerfs to its lategame. Panthers proofed poor before their frontal armor was buffed. The Elefant is highly situational and imo also performing poorly with its range nerf to 70. The Tiger has received a pretty significant health nerf and goes down fast. The only thing that´s overpowered in Ost lategame is the Tiger Ace. Yes but that means that Ostheer is crippled right now, not USF broken.I know what you mean. But currently their gameplay revolves around blobbing also. Additionally the concept of a mobile, 60 range, 240 dmg tank destroyer is broken though imo. In: COH2 Gameplay |
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