i don't think BAR and Bazookas are no brainer. if it were like gren lmg, it'll be no brainer but having 125mp and 25fu requirement to first unlock the ability to buy BARs or Bazookas really makes me think: faster tech or more initiative right now. it's not like rifles are as bad as conscript that you have to unlock bar or bazookas to make them effective.
It's actually 150/15 to unlock them. In 1v1 I find myself unlocking BARs about 10-12 minutes in, once my first Sherman is in production. |
I really think in a mixed allies setting, going Airborne with the Soviet going a doctrine with Mark Target (probably Mechanized Support for dat ISU-152) is crucial to win late game tank battles. You can probably not go Airborne, the P-47 certainly helps but isn't 100% essential, but I'd say you need Mark Target against a King Tiger or Tiger Ace.
I'll give the replay a look though.
Edit:
OK watched the replay.
First thing, you could have won the game by minute 5. You took way too long to tech. A fast M-20 would have essentially swept the Axis from the field. There was only 1 Gren for fausting, no PaK until 8 minutes, and the first OKW vehicle was an IR halftrack(idk wtf was up with that).
Should have just sieged their trucks on the land bridge with AT guns since you went Captain
Holy shit 7 Rifles+Captain and an Ambulance was all you had 20 minutes in. 7 rifles is too many.
Your tank control was poor. Right as the Tiger Ace was called in you lost 2 E8s. If you had 3 E8s and your ally had an IS-2 (on that note, your ally should have stopped making T-34s and gotten an IS-2)you would have been fine.
I stopped watching when the OKW player got a Panther as it was over at that point.
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I don't see why everyone keeps praising their vet. They need to get up to vet 3 to get any stat boosts other then armor pen and tanks aren't exactly easy to hit. Getting a pack howitzer top triple vet with their inability to, retreat no cover, and general slowness is incredibly hard.
They get double damage at Vet 2 I think, meaning against infantry it's AOE kill radius grows and they do as much damage as an AT gun to vehicles (with better penetration disregarding AP rounds).
Still too expensive and 11(!) popcap. |
Can you expand on this?
Cons and Penals suck noodles and Shocks are assault troops not mainline infantry.
At least I assume that was his point.
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That's a good point, but I think that's also why CoH1 tied popcap to map control. So that if you pushed a tiger off the field and cut him off from the map, he might have the MP but still couldn't call in another tiger.
You could only have 1 heavy at a time in CoH 1. If your Tiger or Pershing died, you could get another, but you couldn't have two at once. |
So because I don't fall into the quintessential "Nazi hating" Allied fanboy mentality of "everything German is OP and must die" I'm labeled as delusional?
No, you're incredibly axis biased.
Oh and I saw you got banned from the official forums, explains why you're here. |
No one deserves that insult.
I call em like I see em
Check out the official forums if you'd like a sample |
Don't bother arguing with Sierra, he's almost Vetlolcake level of delusional. |
I like this and think it should be changed back,but instead of replacing units,it simply adds the call-in to the building,with the ability to buy said call-in at a certain CP count.
Examples:
Elefant in T4 Heavy Panzer Korps Building,14 CP,230 Fuel
Stug E,T3 building.
US,M10 in Captain building,7 cp
Bulldozer Sherm,Major Building,10 CP
Assault Engineers,T0 Building,0 cp,very quick build time compared to riflemen instead of instant callin.
Guards,T1 building,Shocks,T2 Building. Both at 2cp. KV8,T3. Kv1,T4.
OKW can continue to spawn falls in buildings instantly,
JLI same as fallschrims. fusiliers come out of Med halftruck,all at 3 CP
Ostwind,from Mechanized HQ.
T34/85,T3 building.
I think that for Soviets especially, but also possibly for USF and OKW, you need to be careful with this. Soviets are not designed to get all 4 tiers, so saying that Guards only come with a T1 limits strategies. This would be extra punishing for call in tanks, as both Soviet T3 and T4 cost 120 fuel, meaning you couldn't use T-34/85s with SU-85 back up or an ISU with T-34/76s.
USF is also encouraged to tier skip, getting either Lieutenant or Captain. Thus stuff like Paratroopers, Greyhounds, or Wolverines should be either have Lieutenant or Captain + CP gate.
OKW can skip tiers, but they generally seem to get all 3 in a game. Their tech is also the cheapest. |
I've played 6 1v1 games as allies and seen 5 Ostheer and 1 OKW.
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