OKW has no chance against Brits.
wrong again. Using the appropriate doctrine/s will give you a fair chance against them, at least in 2v2s.
Thread: 2v2 is done6 Nov 2015, 10:33 AM
OKW has no chance against Brits. wrong again. Using the appropriate doctrine/s will give you a fair chance against them, at least in 2v2s. In: COH2 Gameplay |
Thread: Jaeger Infantry6 Nov 2015, 10:30 AM
JLI are great to shooting down UK sniper. Except for the cases when UK sniper is moving together with 2-3 tommies squads. You can't touch it and your JLI's will die if you don't retreat them before they even fire a shot. In: COH2 Gameplay |
Thread: Wehrmacht- A no show6 Nov 2015, 10:22 AM
oh so people are saying pgren is an awesome infantry better than commandos and shocks... The verry idea of saying that pzgrens are better than commandos and shocks means bias if not insanity. On the other hand the verry idea of comparing these units is not ok eather because pzgrens are stock unit, they are in some measure a generalist unit because they can fulfill a mediocre AI and a mediocre AT role which is different from shocks and commandos purpose. The thing is that Lostheer does not have proper specialist AI infantry. And people please don't even dare to mention AGs or Stormtoops. AGs are obsolete after the first 5 minutes and stormtroops are expensive, has expensive AI upgrade (which is mandatory if you want to use them as AI infantry), and are comming in a underused doctrine, having such a poor survivability that every attack means a great risk taken. What would you know about this anyway when you have specialist squads of 5-6 men??! Assymetric balance, no problem, but at least don't tell us that pzgrens' AI performance is comparable to shocks and commandos and even paras AI performance because this is pure bullshit. In: COH2 Balance |
Thread: Wehrmacht- A no show6 Nov 2015, 05:44 AM
Of course. I have units that require fuel for building, fuel for teching, besides alot of mp and amo upgrade. Are you pussyking reloaded? In: COH2 Balance |
Thread: Wehrmacht- A no show5 Nov 2015, 17:51 PM
Yes, that was absolutely, 100%, precisely, unironically, what I meant. "I guess you want to have infantry that takes zero thinking to use, like the other factions have". That the point of that sentence. You interpreteded it in a correct manner. Points for reading comprehension, I guess? The only problem here, dude, is that you accuse people who are thinking that Pzgrens are not what they should be, by saying that they want some terminator squads that require almost zero micro and that can run across the map killing ever infantry they meet. What I pointed out is that Allied already have such infantry units so your accusation is more than awkward and inappropriate. In: COH2 Balance |
Thread: Wehrmacht- A no show5 Nov 2015, 15:09 PM
Go LeYawn, go! ![]() In: COH2 Balance |
Thread: Wehrmacht- A no show5 Nov 2015, 14:17 PM
You mean.... like commandos, thompson paras, shock trops etc...(Such tactics. Many micro)? No, we don't need those. We have the awsome NON. DOCTRINAL. PANZERGRENADIERS. AWESOME! In: COH2 Balance |
Thread: 2v2 is done5 Nov 2015, 13:52 PM
@ Austerlitz @gman1211 Victory can be achieved with axis on 2v2 but on randoms is verry difficult. If you have a partner and you play AT, it should be more easy. So, in short, if we want to have a good chance to win, me and my partner go dual OKW or OKW + Lostheer. It better works on smaller or tighter maps, but this is what we do in general: - for dual OKW we both play with med truck on the field and mg doctrines. - for OKW + Lostheer we do the same, with the difference that Ostheer player relies only on mgs, mortars and engineers, and zero grenadiers. This is the way ostheer plays while building as many fuel caches as possible and placing as many AT mines as possible. Then directly T4. Yes, T4, while chosing a pak43 doctrine (preferably festung armor - is the best for this job). The lack of AT for light vehicles and tanks such as stuart, T70, Su76, halftrucks is fulfilled by raketen and shrecked volks + one Jagdpanzer in early game. in middle game pak43 makes a nice addition to the arsenal, then the T4 units come and it's kinda over. The infernal shooting done by 4-5 mg42s and mortars that support OKW units is somthing we didn't see defeated untill now. Is ostheer supposed to rely on team weapons? Good. We just spam them so that OKW units can resist and break their way through. It's not nice, it feels rough and stupid, but it works. So if you want just try this, like I said, with your partner, on smaller maps. Hope that helped, that is the purpose I wrote this. In: COH2 Gameplay |
Thread: Wehrmacht- A no show5 Nov 2015, 12:34 PM
So the mortar pit, mobile AT gun, HMG and such are not the best support units in the game, in fact they are bad suport units. Got it. ![]() In: COH2 Balance |
Thread: State of balance - Thematic problems in CoH25 Nov 2015, 12:31 PM
At the moment, I feel that CoH2 has some serious thematic problems that are exasperated by “balance” which at the moment, is focused on single units and stats of the unit being built rather than its relation to the rest of the faction and the underlying theme that the faction gives – that and a large amount of design flaws in certain factions (ie UKF) that make this game simply not as satisfying as VCoH ever was. Good post, and I agree that the Soviets are in a good place right now. maybe better than USF! As USF you have the blobbing way or the highway. As soviet, you have more options and solutions to everything without being handicaped because your infantry sucks (as in ostheer's case, which if would have a good back bone - balanced grenadiers - would be as best as soviets). In: COH2 Balance |
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