I've noticed several abilities that were previously keyed to H are now on Q. Why? It's a little obnoxious and unnecessary. |
I just noticed that Tommies' health kit hotkey changed from H to Q. Is there a reason for this? Bug?
I mean, if we're going to change hotkeys, can you PLEASE PLEASE PLEASE change the reverse gear hotkey from U to something reachable, like V? |
UKF Artillery Commander Concentration barrage
* Can no longer fire through the FOW
* Now always fires Airburst shells, regardless of Anvil tech
YES. YES. YES. THANK YOU. Oh my God, I have been wanting this for so long. Bless you! |
Feuersturm Doctrine
* Thorough Salvage doesn't belong on this commander. Remove. Feuersturm could be a replacement passive that give the le.IG an incendiary barrage and give volks and/or obersoldaten a timed incendiary rounds ability similar to the MG-34 and MG-42, adjusting the damage as needed for balance. Would probably need to go through a couple iterations to get the damage values right, but I think it would add a lot of flavor to this commander.
* Flamethrowers are good, but I think they're a bit much on sturmpioneers because they already have schreks and minesweepers. Would it be OP to give them to volks instead? I don't know, something to consider. Another possible workaround is to simply create a new call-in unit called Feuertruppen that are either 4-man volks or sturmpios with a pre-equipped flamethrower.
* Recoup losses is...I'm not sure. I barely use this commander so I don't know how this ability compares to rapid conscription. I don't have much to say on it. Honestly, I wouldn't be against seeing it replaced entirely.
* The Flammenpanzer 38 is just useless, but that's news to no one here. It just needs some buffs to its damage (which currently is around the level of warm bath water) and survivability. Possibly set it at 6 or 7 CPs instead of 8 depending on how much you buff its stats, because as of now it comes out way too late.
* Rocket Barrage is cool, but in my experience, it's just an inferior yet more expensive 105mm Howitzer Barrage from Scavenge Doctrine. Maybe someone with more experience with this commander can enlighten me, but I think it needs a cost reduction or a duration buff. I like the ability in concept, though, as most OKW commanders don't have a solid off-map arty barrage.
Tank Hunter Tactics
* Salvage kits should be removed and be replaced with a passive salvage ability.
* I'd love to see a HEAT round ability make it into this commander, like OKW has.
* Someone mentioned an SU-100. I'd love to see it added, though I know better than to expect that. I'm disappointed that Relic never put such a basic unit into the game.
* Someone else suggested Tank camo that gives Soviet tanks a first shot ambush bonus. I like this idea. |
Two per faction thankfully, here's the list:
* (USF) Recon Support Company
* (USF) Mechanized Company
* (SOVIET) Tank Hunter Tactics
* (SOVIET) Guard Rifle Combined Arms Tactics
* (BRITISH) Royal Engineer Regiment
* (BRITISH) Commando Regiment
* (OKW) Feuersturm Doctrine
* (OKW) Luftwaffe Ground Forces Doctrine
* (WEHRMACHT) Jaeger Light Infantry
* (WEHRMACHT) Osttruppen Doctrine
Ohhhh right. My bad, I totally forgot two per faction were getting the rework. |
Fall doc is getting reworked, so it should be getting some love with it
...Feuersturm, arguably the shittiest commander in the entire game besides NKVD, isn't getting the OKW rework?
I find it very surprising people would have votted Fallschirmjager over this. I'd still at least like to see the horrendous flame Hetzer get a buff at least. |
I don't see any reason not to do f2p at this point. How many people are really buying the game as is at this point? Obviously I don't have access to Relic's sales data, but I imagine that sales have peaked at this point. Expanding the playerbase sounds like a win-win in my opinion. |
Problem is: Why should we work on 4on4 maps?
The amount of feedback for maps is very limited and most of the feedback is toxic.
I cant see any way to make new high-quality 4on4 maps in the near future.
Ummm because it's the most played mode and the 4v4 maps are getting really fucking stale...? There are maps already on the workshop that are (in my opinion) good enough to put into the ladder, with or without some minor adjustments. |
Yeah cause being able to spam cheap tank destroyers is somehow worse than having 1 for 140 fuel that fires once every 8 seconds.
An expensive tank destroyer that has excellent range as opposed to one that you have to basically bum rush with, which is especially suicidal with its low health in team games where there's always more stuff sitting around to shoot your units. |
Personally I'd also really like to the Katyusha get a full salvo barrage instead of this ganky delay that they never did in real life, even if it's their vet 1 ability to replace creeping barrage nobody uses (which they also weren't known to do in real life). |