While the example you use about your opponent losing his whole army on a foolish base rush isn't really that useful in proving your point (because your opponent did something really stupid and THAT is why he lost), assuming what you're saying is true... I like it! I think it's excellent that no player is ever out of the game until the VPs hit 0. That's way more exciting than in vCoH where if you get behind you're seriously screwed unless the you sacrifice a virgin to the RNG gods AND your opponent makes multiple serious blunders.
Deeptrance, you aren't alone in your ability to enjoy the game.
Yeah it can work I suppose but its still destroying the early game to much. 300 manpower base income is absolutely way to much and drowns out the strategic early infantry play of the game. Reinforcing prior to 30 population barely inhibits you from getting a new squad. For example, as America if you had to reinforce a rifleman by 4-5 men without having inflicted any damage to Axis it would hurt you in the early game a lot more. Early game in CoH2 just feels like who can get the most fuel, the manpower war is literally non-exsitant at this stage of the game and this annoys me extremely!
CoH1 early game = Fight for mapcontrol and manpower.
CoH2 early game = Fight for mapcontrol.
This is simply how I see. One extra thing to worry about in CoH1 early game is so much better for enjoyment and competativeness. They have made it fast paced early game I believe because they think the masses find this period boring. If this is their reasoning I am very angered.