Seriously, this thread annoys me now. Blobbing is a tactic. It can be dealt with, but there are elements of it that are broken. It only exsits though with 2 specific units:
- Volk blobs. Easy to deal with infantry/support weapons and maybe 1 medium tank on your side. Dodge some volk grenades. Bring in the tanks once they waste their first volley of panzershrecks on your infantry, then proceed to reverse or run them over depending on the situation. Good cover infantry/support will do the bulk of the work.
- Conscript blob. Literally 0 DPS on the move if your facing infantry/HMG in good cover placement. Actually requires flanking so that is irrelevant.
- Rifle blob. Tricky if they know how to use smoke grenades well but can still be dealt with by well placed HMG and short range DPS squads (flamers/sturm pios) or vehicles to cause pathing issues/roadkill.
- Paratrooper LMG and Obsoldaten are the broken ones that in these blobs that cause the most harm. These units excel even more when they have the rifle/volk meat shields in support. These are the units though that break your whole line though with the sheer damage they do moving forward. They really hurt infantry behind green cover, can decrew HMG head-on and do not let support weapons (ATG especially) even move back/retreat.
I think the fact I get shit scared of not the KT, but the Obersoldaten squad just behind sums up my fear when versing them with infantry/support weapons. Likewise, with paratrooper LMG squads I just always get an ostwind instead of a P4 because I know that way I can always and quickly reliably focus and force their retreat in a blob immediately.
I'd like to see Relic just change the strength of Para LMG and Obersoldaten LMG first. Then see how the blobs perform after that. If adjustments have to be made to Volks/Rifle after that then do so, but I seriously doubt it...
@Sneaking. Yeah MLG video had to take a halt because of my exam. Same reason why I havn't streamed the past few days much.