- Build-time of soviet tier 1/tier 2 building not reduced.
"Hope you still enjoy the conscript spam that we`ve been stuck with for eternity. No? Well do we have an offer for you! You can buy the brand new partisan commander for just 3.99 EUR! What? Tier 1/2 units being a valid early game option for soviets? Now don`be ridiculous."
- Blitz (german vehicels` vet 1 ability) still available with damaged/destroyed engine.
Well this is just a bug that makes no sense and gives unfair advantage.
- Soviet strafe not nerfed.
That feeling when you loose a game because of one ability where a friggin plane murders multiple squads and/or light vehicles of yours. Really makes you want to type that GG WP as you feel your opponent truly deserves the win.
Three changes I was looking forward to the most and all get revoked. Looks like another month of the same generic early game of gren/conscript spam crap from the majority of players. Support combined arms usage Relic, do not make it an early game risk! This aggrevates me so much.
As a result there is no tactical early game flanking in this game because there is literally no support weapons to flank. It is just a game of trying to force a 2v1 situation which stems to a chain reaction of victories unless you find a position to stall with a building or great green cover. This is boring gameplay in my eyes, just like the unflankable MG42 patches and does not promote any factors which made CoH1 the great early game that it is. I really hope this is addressed in the future.
Blitzkrieg on damaged engine and Soviet Strafe utterly destroying immediately retreated squads or unpredictable to shoot down even with dedicated AA are both stupid. Popping 240 ammo strafe pays for itself literally everytime even when you know your opponent has an Ostwind.
Good patch otherwise though with great additions to the social game aspect, veterancy system and world builders. Can't wait to test some maps guys!
