Yeah this has always been something that has irritated me, especially how the medics individually heal individual men from random squads. I would prefer if all 3 medics would work together to heal one squad fully and then move onto another squad. It is such a waste of time, waiting for them to heal single man but they go ahead and heal everything else.
Part of the reason why USF have the best medics asides from the aura heal is when they exit from the truck, all 3 medics will target the one squad you want. They do it incredibly fast like that.
I don't even think there is healing priority. Seems random to me.
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Broadcast: https://www.twitch.tv/StephennJF
Website: http://www.twitch.tv/stephennjf
Steam: 76561198061491960
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AustraliaPost History of StephennJF
Thread: Healing priority8 Sep 2014, 04:33 AM
In: COH2 Gameplay |
Thread: Brace Yourselves!!!! Tank Hunter Tatics is comming.6 Sep 2014, 10:03 AM
Yeah I know that's what they said and that commander rotations will cease. However, I would like to see commander rotations remain in the game indefinitely. The war spoils and DLC purchase system complements the commander rotation perfectly. I just don't want it to be a one off thing that we have for just 1-2 months. In: Lobby |
Thread: Brace Yourselves!!!! Tank Hunter Tatics is comming.5 Sep 2014, 16:32 PM
Will Relic be continuing the commander rotation system after this period ends? They have to in my eyes as it is such a great system to get people to taste the DLC. In: Lobby |
Thread: Heroes & Generals Thread28 Aug 2014, 12:39 PM
Ohh wow new build sounds awesome good! In: Other Games |
Thread: When do you use attack-move?28 Aug 2014, 07:04 AM
Attack move is useless for me and helps my opponent more than myself. I used it in CoH1 for long range units like the sniper, but in CoH2 it does anything but that. Firstly, reason being the effects of fog of war with truesight. To often does my sniper momentarily lose vision because of a single tree and it walks straight into my opponent. The main maps this occurs on is Minsk and Crossing. Secondly, I don't find the unit will always attack from its maximum range anyway but will choose to shoot a little bit closer when attack move is utilized. I just rather have full control of my units. Attack move prohibits that. It works consistantly well on some maps, but I do not want to change all my mental play style for a couple of maps (Minsk/Crossing) where it is not 100% reliable. You end up babysitting your units more if you use attack move than if you don't on these maps. I only use it blow up weapons/wrecks in CoH2. In: COH2 Gameplay |
Thread: Scavenge OP27 Aug 2014, 23:38 PM
Gotta get in their heads! I agree lines can be crossed once you start using execssive amounts of expletives and personal attacks (racist comments are my line, other than that insult away), but I see a lot of players take it a little to seriously and run to mommy (aka relic complaints) when they should nut up. It's harmless, it's over the INTERNET, and it's a game... I don't know how much you have played sports in real life, but if you do trash talk you make yourself to be the biggest idiot. Especially if your skill, ability and mind is not a much higher level than your oppponent and you lose the game. The amount of shit talking idiots I completely outplayed in soccer (football) is one of the things I enjoyed the most, yet I've always remained a humble player. Beating people purely because you know you simply outplay them is a better feeling than injecting poison and hate into the situation. A game on the internet is treated the same for me as in real life. Respect your opponents and play to have fun. When your bringing in hate, your detracting from exactly what it is mean't to be the spirit of the game. Oh and the people who seriously were smack talkers but mainly would physically hit me behind play in soccer I would always spit in my hand before I shake theirs at the end of the game. It only happened a few times, but I can't respect a player that tries these tactics to win. I have to still say 'gg' though but I would spit in my hand none the less because they don't deserve that 'gg'.
lel no. Just no. In: Replays |
Thread: OKW Puma21 Aug 2014, 14:53 PM
Yes, it is a no brainer AT unit choice. If you have got the fuel to make a puma as OKW and your opponent has any form of vehicle on the field, then just make a puma. Even if he doesn't its still not a bad idea to get one out and vet it up early, especially since infantry can't really kill it anyway unless you make a serious error. A lot of the times you will find multiple pumas perform significantly better than the more fuel costly OKW armour. Not to mention the fact you will get them earlier. I never said the rakentenwerfer was a poor unit either. It can easily deal with multiple armoured units with just with just shrecks support, especially on urban maps. However, if you can afford a puma it is always better since you get a range advantage and increase your armour kill potential. Anyway, the other OKW strengths and weakness units are irrelevant in the context of this discussion, especially since we are discussing the puma. The puma is one of those units that can deal with anything with just some basic micro. The puma has many strengths including:
The few weaknesses it has (low armour, low health) are easily mitigated by its speedy forward or reverse action. Everything makes it pretty much a stand alone unit that all it requires in combined arms is a unit to scout for it so does not get in a unfavourable position. In: COH2 Balance |
Thread: OKW Puma21 Aug 2014, 11:12 AM
Yeah it does need to be addressed the puma. At the moment in 1v1 it is literally a no brainer AT unit choice for OKW, not to mention it has respectable AI capabilities as well. Personally I would like to see it just haved its acceleration speed reduced and its coaxial MG damage reduced. The removal of smoke I think is a bit drastic as no other units can indirectly provide smoke cover in engagements for OKW. The vet 1 ability annoying though. If you use it in an engagement where you have an advantage it can literally be a I win button. The duration of it is huge. In: COH2 Balance |
Thread: Gamescom 2014 Milka's Blog21 Aug 2014, 08:09 AM
lmao Barton and Vonny ![]() Good read Milka! ![]() In: News |
Thread: Longest Losing Streaks18 Aug 2014, 06:43 AM
The longest losing streak I ever had was in CoH1 with -23 consecutive loses. Thanks dropping internet! ![]() Funny thing is that was straight on the middle of two sets of +20 winning streaks. I could of got a 40-50 win streak ![]() Legitmate losses though without my internet being the root, I believe it would be around 10-15 loses. The consequence of breaking the meta ![]() In: Lobby |
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