Profile of Hon3ynuts
General Information
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence:
United States
Nationality:
United States
Timezone: America/New_York
Game Name: Hon3ynuts
Broadcast: https://www.twitch.tv/hon3ynuts
Steam: 76561198055190850
Residence:
United StatesNationality:
United StatesTimezone: America/New_York
Game Name: Hon3ynuts
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Post History of Hon3ynuts
Thread: Retreating AT guns16 Nov 2014, 02:21 AM
Pack howitzer first pls, but it would be interesting if they did give them a retreat function, they would still be pretty slow id imagine In: COH2 Balance |
Thread: Relic, an idea for Volksgrenadier improvement16 Nov 2014, 00:34 AM
Trading shreks for fausts both makes the faction less unique and provides a massive hole in the OKW at department which clearly can't be filled with vehicles(b/c they are so expensive). Vet 5 alone doesn't really make up for the reduced fuel income, the shrek upgrade is a primary reason why that mechanic is possible or else OKW would be reked by vehicles In: COH2 Balance |
Thread: Mechanized Company Strategies?15 Nov 2014, 23:50 PM
2-3 rifles call in jeep(if you see oportunity to kill kubel) get your 3rd rifle unless you are winning hard then go fuel caches. Go captain and bars if they go puma go lt if not. AA halftrack, Bars, major, Sherman Sherman Sherman Sherman Save munitions for bombs to kill okw buildings / anything that you don;t like. Sherman Mgs aren't as good as bars/bombing strikes since the Shermans usually die alot(thats why you need fuel caches) but if you have the munitions they are still good mbs. MAKE SURE you build at least 2 fuel caches, more if possible so you can spam shermans Honestly just build fuel caches instead of rifles if you feel they are in safe places just make sure you have enough map presence to fight effectively. Feel free to build more AA halftracks or a stuart if you want it, just refund it if it doesn't work out or is outclassed. Sell the jeep once it stops being useful Going Lt tier is really good b/c you can call in an m20 later, lay mines then sell it for basically free m20 mines backteching to is pretty good imo 50 cals are pretty good also if you feel you need to stop their infantry get an ambulance at some point use it agressively Never get the jeep if you are directly vs ostheer and i wouldn't recommend this doctrine vs ostheer either |
Thread: Relic, an idea for Volksgrenadier improvement15 Nov 2014, 05:19 AM
Im just pointing out a different reason for the changes, but the changes are the same so it doesn't matter ![]() In: COH2 Balance |
Thread: Relic, an idea for Volksgrenadier improvement15 Nov 2014, 05:10 AM
I agree that OKW needs more munitions sinks, as well as standard munitions income. I think the bonuses on OKW tech structures (healing, repairs, gun upgrade) are good possibilities. Making obersoldaten pay for their MG34 upgrade would also go a long way. An alternate or replacement upgrade on volksgrenadiers also sounds good to me although I don't know what a good one might be. I don't agree that OKW needs "munitions sinks" that implies you are just making things cost more b/c other factions have alot of things to spend munitions on so this faction should too However I would say that the OKW teching system gives an extrordinary amount of amazing bonuses from these incredibly cheap buildings. After amassing 120 fuel you have enough resources to get all of your factions tech? Thats pretty ridiculously cheap. The bonuses costing munitions would be a well deserved nerf and i think it would also aleviate some of the OP flak HQ concerns(since it would not be instant Laser cannon on top) I also think giving them full munitions at some point is completely necessary. Shreks purchases were the only thing that full munitions was OP on and right now its not feasible to use many commanders and abilities basically b/c people were getting too many panzershreks. Making shreks more proportinally more expensive and giving OKW full munitions would be a fine change regardless of any other to make the faction less boring and more diverse In: COH2 Balance |
Thread: Relic, an idea for Volksgrenadier improvement15 Nov 2014, 04:56 AM
As of right now obers are really good, but expensive. If you make volks the OKW anti infantry option with vet they will stomp on everything and you could just spam pumas and get a couple shreks for AT. Furthermore Even if they could buy anti infantry upgrades, that doesn't mean that people wouldn't still do the same thing anyways, OR they would be using an even stronger strat to replace it and idk if we need something stronger than the present OKW elite infantry In: COH2 Balance |
Thread: Do you think Grenadier LMG too strong?14 Nov 2014, 01:57 AM
Veterancy just favors long ranged combat and USF riflemen have a lower accuracy bonus than every other kind of basic infantry changing vet for all basic infantry would be my solution to readjust infantry combat/blobs In: Lobby |
Thread: 4vs4 Why so many stupendous players lately? 14 Nov 2014, 00:54 AM
What faction were you playing? Typically Allied teams are composed of lower ranking individuals where as axis ones are higher ranked so the axis teams are often favored to win by matchmaking, which is fine u just gotta realize u can't win em all Same can happen with axis but i suppose but its more likeley that they are secretly doing an uber pro strat ![]() In: COH2 Gameplay |
Thread: Mark Target13 Nov 2014, 23:30 PM
If you make the ability increase penetration it becomes fairly pointless if you either flank a tank or when you are fighting a relitively low armor target like a p4. Panthers from behind only have 110 armor as well I feel like doing that just makes the ability highly specialized and removes the benifits gained from good play. I can see what specific combinations Romeo sees as problematic, but I don't think mark target is the specific part of these combinations that needs a change in order to balance them as i thus far don't see a clear cut effective solution without just a strait nerf to an otherwise balanced ability IMO In: COH2 Balance |
Thread: Fantasy Faction VII: Direct Fire Artillery12 Nov 2014, 08:20 AM
Zis 3 just for 6 men crews and 15 mp reinforce costs only reason the zis isn't better than pak now is b/c germans decrew them in -1 seconds In: COH2 Gameplay |
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