Is ML-20 still being one shot by SDB DBP? I think there should be a standard between them when they both cost fuel. It is not balanced when ost having many doctrines with SDB that can one-shot ML20 and recon at the same time while SU only have a few doctrine having the utter expensive IL bombing strike and recon can do the same thing. I prefer something skillful like a brace button which cost munition like 50 or 60 to allow them not being one-shot by call-in artillery within 10 sec( Only effective to off-map, is it possible?).
Otherwise, if it is too difficult to do that, just make them both can survive from any off-map(using target table?) when they are in full health. So players will build it.
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It's always the OST start the artillery war in team game. Just say, how to clear the MG42 that garrisoned in a building of a fuel point that captured by the sure-win first engagement OKW's strum when there are two 3.2 second turbo ostheer mortar behind it in the first five minutes? Smoke? Do you know how many volks with green sand bag protecting the mg42? Mortar? You mean the USF mortar that can shoot by the mg or the turtle mortar of Soviet that will lose to the ost one definitely? British mortar pit? Clearly it's not the first five minute option. |
In comparison to Coh1 its pretty backwards as far as balance goes. I dont think USF needs an flame nade as the mortar can fix the issue but the over-nerf by Relic and the outcry of the normie community has over nerfed the unit to do its job of building clearing.
If you want my own opinion I would say OKW is an easy faction to play outside of 1v1 and maybe 2v2 depending on team match up. Units scale well, limited micro, but can have its downsides here and their. All and all I would say they are the most babied factions as its hard to make simple changes to them such as adding smoke to LEIG, or (what should happen) nerfing their STG upgrade.
USF feels like a punching bag, either your tech is too expensive (nade tech/ major tech) or you have no way to clear buildings or deal really with blobs. You can go t1 for sure and get 50. cal but whats the point when you need that 25 fuel JUST for nades... its silly.
Yup, the mortar of USF is nearly useless now in team game mode. Not to say countering anything with its inferior range, it's survival is also problematic. The super reload speed of ostheer's mortar can annihilate USF mortar within a second while being cheaper. So the only early building clearing option for USF is gone now after several over-nerf while the flame nade is still the same as it was.
Hope they give something USF that can counter garrisoned troop in the early stage. I don't mind it is a flame nade or flamer or any form of useful option. |
USF needs a better building clearer or something to help clear buildings/Early bunkers.
Mortar over shadowed in 2v2+ by ost mortar and simply wont hit anything, Mortar HT requires CP and commander, Pak comes out late and pop cap heavy.
I think USF for being so early game heavy they really lack early game tool wise to even get out of the gate in a game larger than a 1v1.
A buff to wc51 would be a nice mix up to see as well as a buff to maybe the barrage on the mortar or cost reduction on nade tech/ability cost.
I mean think about it now, 30 muni for nade alone. So to clear an MG in a building, you need smoke (15 muni) so throw to cover your advance (most of the time) and you might need an extra nade to clear the bulding after the first nadem and then you also need to look at the idea that you need an investment of 3 squads to clear one. Its not a good match up for USF.
*edit* a cost reduction to major might be a nice change so the Sherman comes out before a panther in 2v2+ as well.
As long as USF isn't on axis side, Relic won't care about this. Who ever demand for flame nade for OKW? Until now, I still do not understand why relic suddenly replace flame nade than regular nade to volks while USF should be the one which have the least garrisoned clear options. The only reason for I can think of is that OKW is the most favorable faction of Relic. It's quite clear and obvious. Do anyone still remember the unlimited KT and jagtiger, volks shercks spam, auto repair and auto healing that come with tech up, stock ober with free lmg for every 400MP and ultimate human armour, god like moving maxim on vehicle called kubel and etc. Team game was a nightmare at that time. Ally had to defeat their enemies before 10 minute marks otherwise you would lose your game. Start from the beginning of WFA released, you can find all handy designs and OP units for players are all clustered on one single faction called OKW while USF lacks every type of basic unit in their stock and players must gain access to them by paying for DLC. The most poor design in the game. |
Hector, you really are blowing a bit of smoke.
There is a reason in team games you NEVER see massed stuka. Maayyybbeeee 2.
Kat, cali, priest, matress.... there is a reason noone stops at 1-2.
Because two are already very effective most of the time. In fact , I always see massed stuka in team game and so do I when playing OKW. It's not like katyusha and priest is nearly useless at least you have a pair. |
Like axis reatreating to their frp?
Ost doenst have frp
99% of allied fanboys think that axis=okw
So you successfully point out my mistake and I admit that's my careless. But it doesnt mean I have ignore this point. Because there is too much bull shit arguments from jagd wolfe so thanks for reminding me. Instant retreat is even more common for ost. As most of their army is static team weapons, I always retreat my vetted team weapon immediately as ost if I see any red flares or the first barrage from mobile artillery comes.Luckily, priest and katyusha usually miss at the first salvo, I can have a lot of time to pick up and retreat my team weapons that makes me feel comfortable and rarely frustrated when playing axis. |
Ever tried Rifleman's granade vs garrisons?
It is not an early option and a stupid idea . In early game, you simply dont have so much munition for smoking + throwing at least two MKII. Also, MKII granade need extra tech cost that delay you build CPT and stuart just for not losing game to OP luch immediately. Not to mention the effectiveness of MKII to clear out a building is nowhere comparable to the lava nade while being more expensive and heavily depends on the size of the buildng that basically you need at least two to three to kill a squad in a medium size building. And poorly you dont even have assult rifle engineer that cost 20 MP more only that good at clear building in the beginning which mean OKW clearly have more stock option to counter garrisoned than USF, relic yet decide to give axis player even more care and convenience and brainless play that allow volks to always throw super long range op instant impact lava nade to the MG from the front by keep crawling on the ground instead of flanking. |
Yet you ignore reasons of the others until they provie their playercard. A bit doublestandard-ish 
When did I do so? I replied to every point they given out and pointed out their mistake. Yet, I never call for their player card. |
I don't know what i find funnier: your playercard or your steamname: Axis are OP, players are retarded.
People like you should be forbidden from discussing balance.
I dont think someone find something op should be forbidden from the forum just because he put the fact and his tought on his player card. I always support my argument with valid reasons. |
The only one who is pudding posting is you right now.
You think that a retreat of a squad every 1 or 2 minutes is not a justified ? After all threads arty isn't free, it cost fuel and mp. Also it is a mp drain unit because it cost upkeep. It should at least force units to RETREAR not soft retreat.
The bundle made was an example of the micro. You don't need to retreat from made, you need to retreat from arty because it is designed that way and costs more.
Why you always turn all of my arguments upside-down, never listen to me, ignore me, make fool of me and only pick a bit of my arguments then change them ?
Look, Stuka HP near was justified (along with kalliope HP nerf )
I have posted all logical balance arguments why it was a justified need but you are such an ignorant fool that it has no point to discuss with you anymore.
Altough it is a bit out of topic, It is not difficult to find that 99% people that defending axis nerf having an axis avatar. Not to mean anything, just a funny fact that I notice. |