will try to use more smokes, thanks ! |
I think they increased cost because of the ammo buff -> more ammo -> more fuel if converted. |
I'm struggling.
As US Player in almos every map if i fight against Axis with brain that gets they're mg's well covered by each other i can't do anything until the M20. And by that time they probably already have a rocketwerfer or even a couple of squads that shoot me with the shreks, destroying engine and ultimatly the whole M20.
So i should need a Stuart or something better, but by that time i probably made sooo less fuel that they will already have a PZ4 or a Puma.
So, how the heck i'm supposed to counter them in an efficient way (so possibly as soon as they make it. And both for Wehrmacht or OKW is pretty damn soon (the kubelwagen isn't an issue, unless is protected by sturmpios) |
Relic i'm almost certain that follows the rant on the forums and whatever. People rants about something is OP ? they tune down and makes it UP, and vice versa.
Back to topic, i think that now Katyiusha and the Stuka Zu Fuss are now balanced each other. Probably nebelwerfer should receive some love, but i hope that loves will arrive with the callioper for the US, otherwise playing US (mostrly Infantry) against Axis will be a joke.
People now spams (and viceversa rants) about it because they don't know the "fear" of a freaking rocket attack, i assume because they only play OKW or something, otherwise you can't really don't think "hey, finally it packs the same damage of my stuka but in a different way, nice job relic"
but again, as SSHeini said, they should probably BOTH tuned down. I think that in both way you shouldn't fear "to blob". I mean as US expecially, you can't really avoid that, but mostly, until reeeally late game, it's basically an infantry fight and you shouldn't be scared to lose your whole army because of a lucky rocket shoot. |
This is nonsense Milka.
You're whole argoument is broken, in 1v1, conscript lose. That's a fact.
Sure at max range they would most likely win, but geez.. who's the genius that let Sturmpios far away, when clearly they can be countered in close range only by the shocktroops ?
So, i can understand your argument, but you have to take in account HOW you play each squad. And, no metter what (i would like to be corrected with facts and not theory) in an actual game, sturmpios will winn against conscript, with equal skill in the player.
Same thing with the US Infantry Squad. Sturmpios run at you and you lose. But, that's ok, they cost a bit more it's ok that they're stronger..
You COULD avoid some of they're opness in open maps, but in citymaps, where they can pop out from behind a wall? You gotta hit that T pretty soon or you can say goodbye to your squad (s).
Also, IF they weren't op how do you explain the always frequent 3 strumpios opening ?
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I am not a troll, but considering COST and how fast it comes is one of the easiest arty to micro and avoid...
Infantry are strong, sure, but in a city, without the possibility of going mid to long range... you get pretty much owned.
I play mostly us and it's REALLY hard to counter a sturmpioneer spam, you have to wait the armored car or the MG.. and by that time you're pretty much screwed if you don't a sovient on your side. |
they probably shouldve just never given a 0 cp garrisonable vehicle to the army with the strongest starting infantry
I can't agree. It evens the start against OKW.
As most states, or you're uberpro, or you got to win the game really early with US, because when you see tigers and stuff like that (and you don't have Easy-8's) you're kinda screwed, no metter what.
Since ok, as RANGED infantry is quite strong, nothing to say there... but believe me i see my damn infantry humiliated by both sturmpioneer and normal pioneer. (for the second ones it was quite rarer ad it was an excellent micro done by that wehrmacht player)
AND in cities, 2 sturmpioneer counters quite easily 3 infantry squad, so you need some sort of vehicle (and here it comes the WC51 in help) to micro, otherwise you basically have to retreat, leaving OKW being able to fortify his position by teching T2 and getting the flak.
Again, i can understand that WC51 is great for some other stuff, but considering all, i really doesn't find it a necessary nerf, but i will try to use it with the lieutenant (even if it's 70 fuel away from the beginning of the game.. meaning they will probably have already the rocket and soon to get puma or flak. But, again i might be too noob to appreciate the recon flight and the useless arty shoot that you get from that commander
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I see your point, even so, i got more than one OKW that started with rakketten in preparation of my little jeep. 1 shooted, wasting 20 fuel (and in the early game is BAD).
Or just rushing it with a couple of sturmpioneer and killing it with rifles (i might sleeped those times).
I mean, ok, they dealed a lot of damage BUT they have very little hp (they basically goes down with just 1 panzershreck hit), compared for instance with the soviet scoutcar, and that shoot even in the back (wich is just a plus, not really a strong thing).
Btw i will try to give M3s more chances, even if i can't see why by the time i got them, they shoulnt be ready wit 1 or 2 AT for nuking them... |
I might be noob but can someone explain why it got nerfed ?
don't get me wrong, it dealed a shitload of damage. But considering the whole commander, not having an "op" unit in the beginning it will make that commander... quite unworthy to select (considering that paperveichles of us army are quite hard to make them survive until they become useless) compared to the others.
So.. Why didn't they empowered something mid\late game for that commander, leavin him with a weak late game (not really a usefull arty shoot the one in that commander, and the recon stuff.. with no arty makes him usefull only in team games to support allies).
Am i being noob and closedminded? if so, how can i be effective in late game with us, using that commander, considering how every units you can put are easily countered by the german counterparts ? considering that i find really, really hard to be competitive in late game (Expecially if you now don't have even the little advantage of having an high damage machine in your arsenal in your early game? since it goes down almost with a panserschrek hit ?)
Again, maybe i'm being noobish, but if you know how to correct me OR if you find that commander being sligtly underpowered compared to the others.. please do tell me. |
I must say the problem is that howitzers are ok.. but only if they blob infantry.
If they have just 2 squadso with panzerfaust, every tank in the US arsenal is dead.
Jackson gun is great, sure. But it's made of paper. Ok, you could probably destroy a KT in 1v1, but games never are 1 unit vs 1 unit, and the reality of fact is that your jackson will probably die really soon and the KT will still be alive going back for repairs.
At guns are great, i snobbed at first, but noi i love them. Pretty outstanding.
The Bazookas.. i can't understand why they're so useless against pz4 and up, while panzerschrek are good through the whole game. |