**Disclaimer, this is a long post and also contains rants, even if understand basic stuff like "it's normal that fixing bug creates different bugs" and "we all played this for enough hours anyway"**
The problem is that you shouldn't NEED this much patches. Bugfix can be tricky, that's a fact, but again strong balance issue shouldn't pop out to the game. (The last is the Katyusha stuff, how could they missed the huge ammount of damage that thing dealt before release?! Another pretty much similar problem there was for DoW2 and the Genestealer, that they had aura multipler that stacked limitless making 3/4 squads together, immortals and prettymuch instakilled everything... fun moment as a tyranid player).
I mean, Relic, and expecially CoH2 has a strong group of people who is both really competitive and really fond to the game itself who could help avoiding this mistakes for the bigger audience. They could make some kind of closed beta for each patch..
Lastly, there is WFA. I don't know how many of you were lucky enough to enter the "Alpha", but geez, you can't make only 1 month with so little people playing (5000key delivered, i saw at best 1\200ppl on in the evening hours), for a whole expansion.
And we were lucky that some of the few people were actually there to claim bugs and balance issues, otherwise idk what kind of game we would have now.
And then we have features that they're clearly made wrong, like the War Spoils, so good in theory, so bad (mhh.. more than Bad they're troll, wich probably is worst) as they're now.
There are so many issue within the game that, even if it's decently playable and whatever, you can't simply say "programming is hard, give them a break!!"
In the whole reply i'm not talking of the unavoidable problems (such as the bugfixing that creates more bugs, that happen, expecially if you start trying to fix A LOT of bugs.. but you shouldn't end with so many bugs to the public at release.. but i will repeat myself if i continue this sentence), i'm talking of the bigger problems (balance and MAJOR bugs) that shoulded be fixed BEFORE release (so i'm not talking only at the state of the game right now).
On a final note, (please apology for the long text) being able to patch the live game SHOULD be a privilege, not the normality.
In the 90's or early 00's, you woulded have a shitload of people raging if a game came out with so many bugs at release and that game woulded stay in the shelter.
And back then the whole "customer is always right" didn't actually apply for the gaming industry.
Unhappy customers popped out pretty much together with the internet, it might be because people now can speak freely, but i don't believe that the fact that ALL the industry now rely on releasing not perfect games because "they can patch", isn't a reason of the more and more people who rants about this kind of stuff.
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Broadcast: https://www.twitch.tv/Ther0
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Broadcast: https://www.twitch.tv/Ther0
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