People push units around with all kinds of stuff. The problem, IMO, wasn't the pushing but more that the thing just didn't want to die.
SWS should die more easily if you face it with 2+ squads (further reduced armor), instead of moving in slow motion.
Well, just my 2 cents.
He does have some good adjustments overall, and i would love to argue about them, but in the end we know two things that will certainly happen:
1. fanboy wars
2. Relic doesn't care
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I will leave it a couple of hours, in case there are any other last minute additions. I have not included Duclair, since that map has already been adapted.
Probably Sturzdorf, Lorraine, Duclair, and for 3v3 Vimoutiers.
Lorraine & Vimoutiers - pretty please?
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Probably Sturzdorf, Lorraine, Duclair, and for 3v3 Vimoutiers. |
Yeah that seems to make sense. So 1.6 million owners and the 4 million figure consisting of people owning both base game and WFA.
It's at least the only way i can think of atm. which would make the numbers add up somehow.
Segas fiscal year report stated 680k units sold till 14-04-01, and the article describes 4m in sales starting 14-04-04 till around today'ish. That kinda is irritating nevertheless, especially if we consider that 27% of all owners never played the game.
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If I remember that thread correctly. It was theorized that whenever the game was added to someones library counted as one.
But one would need clarification from how these two different sources collect their data.
Well, the main problem is the difference between game and DLC, which COH2 partly doesn't have. Buying a single WFA expansion would count as a sale. Buying COH2, both WFA armies each, and AA, would be even four separate sales, while the amount of owners stays the same - the latter is the point of steamspy.
It doesn't show sales, it shows unique owners of the games franchise.
I'm pretty sure the "sales" data from arstechnica is slightly screwed up due incorporated data from free weekends. |
i suppose it could be number of games installed.
Your profile doesn't track which game is installed, publicly.
http://steamcommunity.com/id/xxx/games/ shows the games you own, their "playtime", and if you have played them in the past 2 weeks.
A tiny official report by Sega:
http://www.segasammy.co.jp/english/pdf/release/201503_3q_tanshinhosoku_e_final.pdf
They also reported 680k units of COH2 sold for their fiscal year ending march 31st 2014, the other source started around that time and claims 4m units sold since then... probably including DLC in general?
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There is no repairing when its destroyed. Between 2 allied players usually one of them will have an offmap bombing run of some sort that will destroy it instantly, or a B4.
Dunno about the others, but i always got it in my 2v2-4v4 loadouts, even when the enemy has offmaps it's still viable for the economical tradeoff.
So, if the enemy doesn't know about it you usually get 1-2 tank kills before it's destroyed, which is a really good outcome for you. |
Because it isn't a tank destroyer. |
That still makes Guards shit against Infantry, which was the point of making this change
And the dp lmg upgrade is just for decoration?
Guards even beat LMG Grens easily, and that doesn't even consider their behavior of wrecking team weapons completely, or being 5 men squads, or having light AT, or adding the DP LMG.
PTRS Accuracy increased from 0.03 / 0.0425 / 0.055 to 0.22 / 0.50 / 0.60
> even Stevie Wonder would see that buffing like this causes issues. |
PTRS have the same damage as a Gren Kar with a better profile at mid, and a little worst at close/far.
If you think THAT is overperforming, i guess the same can be said about JLI (which snipes at 75-80% health). RNG guys. You'll remember the times your squads gets "sniped" but not the amount of times it miss.
The problem is the PTRS destroying crewed weapons, not it's DPS vs infantry or vehicles.
IMO the damage itself isn't too much of a problem, to me at least, more the combination of everything.
JLIs don't wreck weapon teams, while being also a hard counter to light vehicles, and even to mediums slightly.
And what's even the point of the DP up for guards now?
I just hope they adjust it somehow, while it still remains a decent light AT as it is atm. |