what if:
- while abandoned, tanks get reduced armor value
- you can only reclaim an abandoned tank only after 100% repairing it
Someone would probably complain that repair speeds are too RNG based and that it breaks the pacing for esports... because you know, having everything being predictable makes for some thrilling sport. I watched a thrilling game of Chess recently, thank god it's so predictable so my adrenaline levels never got pumping.
ON a serious note, it's fine. It adds excitement into the game and provides some emergent objectives. Making sure your enemy can't recover that tank leads to interesting objectives that aren't forced. It leads to interesting scenarios were both sides are seeking an abandoned King Tiger in no mans land, both know it's a game decider and want to capture it, the rush of adrenaline when you succeed or fail is amazing, by stripping that out you remove an exciting and unique piece of game play.
That's the biggest problem I have with people who push for the removal of RNG from the game in the name of E-Sports. One of the reasons I love watching CoH is for the thrill of watching RNG push back and forth, then seeing how the best players react and adapt to said RNG. It's why Starcraft is boring to me, everything is predictable.