I feel like Obers are proof that OKW is a horribly designed faction.
Nerf them, OKW infantry falls on its face in the late game.
Keep them the way they are, OKW takes a dump on everyone. |
I like 5 Rifle doom waves.
6, even. |
USF had superiority in almost everything except anti-tank weapons, tanks, and veterancy. |
Riflemen aren't terminators, they are tactical marines. |
If you know they go ET can't you just keep bleeding them? 800 is a lot. |
Ostruppen |
When I do this strategy should I go sniper>optional M3 to counter Kubel> SU-85, or should I hold out for T34/85s? |
The tear gas barrage is insane. You want to base rape an OKW medic building, completely dismantle a defensive line, or seriously jack up an infantry blob, that's what you use.
The fact that it lowers the entire health of a squad means it synergizes very well with the M1919's high rate of fire. For bonus fun, sneak a Rifle squad in defensive stance overlooking a blobs retreat path, and force a retreat with tear gas.
The vet 1 fuse ability is also decent. |
I actually find USF the hardest early game but the strongest mid game, no idea why.
Once I have four vetted Riflemen armed to the teeth lead by an officer and supported by light vehicles, I feel like nothing can stop me. |
What about a ceiling to the amount of entities an explosive could kill? ( not damage. )
This would be a good way to balance grenades. Insta gib at 2 dudes, seriously damage 5, insta gib 4, etc |