command upgrade!
Command stuka -> launch 6 incendiary rocket basically and reduce cooldown 50%
Command Kubel -> sight increase to 100 and unlock light motar barrage
Command luchs -> sight increase to 90 and buff other vehicle
Command Puma -> sight increase to 90 and unlock mark target
Command P4 -> sight increase to 90 and unlock spear head
Command Panther -> sight increase to 90 and can equip 2 stuka rocket(=tulip rocket)
Command JP4 -> sight increase to 90 and unlock TWP
Command KT -> sight increase to 90 and add top mounted 20mm AA cannon
command are always special and unique!
i can masterbate myself during playing this special "commanders"
oh my fuherer...i am cumming...!! |
6 man M2HB? NO
bren carrier -> no reason to give it, M3(USF version) or stuart will be more fit
Add HVAP to M4c -> agree
repair station -> not bad
strafing run -> Man....all the strafing run in this game is trash...
fuel drop is more useful than this
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I'm gone for 4 days and there's another 5 pages... neat. Not going go through and read it all, though.
Why don't we just make the PAK a 100% clone (cost, squad size, stats, etc.) of the LeiG? Most people seem to think that the LeiG is in a balanced (or possibly slightly under powered) state, so that seems like the easiest solution. Design wise, they're already basically identical: Long range, indirect fire, can't retreat, requires non-optimal tech choices to unlocks... Really, the only difference is that the LeiG gets smoke, but that's because OKW has no non-doc smoke units.
Except that the OKW variant, the LeiG, is objectively weaker, and no one ever seems to complain about it.
Leig is cheaper than pak howitzer and fine unit now |
Why people try to killng fine unit?
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Soviet airborn FRP is too cheap
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mg34 now has a serious bug that vet bonus does not apply
The mod team should immediately check and fix this bug |
Jackson dont need buff&nerf
Dont touch him anymore |
Just FYI, Volley fire got buffed and is actually useable now. Ability RA was changed from 1.4 to 1.25 iirc, so you will still take more hits, but not enough to commit suicide in a 1v1 rifle duel for 20 munitions.
Apparently also the combined arms ability does not overwrite superior vet bonuses (at least, based on a video that made its rounds here some time ago). I am still not 100% sold on that, however, and I do agree with most that the ability (and this one too) is overpriced, but that's just how munitions works for USF.
Im opposed to replacing any ability with another; more variety is a very good thing. 100 or even 110 munitions sounds good to me.
100 muni is still expensive and there is no reason to use this trash |
some guy in this forum said "his ability is 4 thompson" "simple is best"
Stupid guys
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I think it's important to cover up the bulletin I brought in so that the enemy doesn't see it
What's the point of bringing the bulletin when my strategy is exposed to the enemy?
very basic but relic didnt realize this problem |