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Thread: Maps in automatch (wb Rzhev (S), bye Hill 400)7 Jan 2017, 19:45 PM
I played on Rzhev Summer on automatch two days ago on 3v3, thought it has been added to the pool. In: Lobby |
Thread: Relic Winter Balance Preview v1.4 Update7 Jan 2017, 19:16 PM
There is little choice in that, just adaptability to what your opponent is doing to stay on the field. When Penals hit the field, they are the best infantry squad in the place, they dominate anything the Axis player can throw at them. So the moment the Axis player finally manage to stabilize the situation or to go for a hard counter, the Soviet player already have the counter ready, he just needs to upgrade one or two squads with flamers or PTRS. This has nothing to do with decision making. Honestly regarding at how Axis light vehicle are squishy, Penals should remain as AI specialist units with some little nerf on their vet and Guards seeing their AI damage going to oblivion. So the Soviet players is forced to A) Penals + T2 or T3 to sustain its AT capability B) Penals + Guards but guards are now a fully dedicated AT unit, also the Soviet players knows that guards aren't going to scale super well late game. C) Mix of A) and B) This is decision making. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update7 Jan 2017, 10:55 AM
M3: check Kubel: check WC51 ?? super high fuel price, high mp price and no buff. survivability down with earlier pfaust. In: COH2 Gameplay |
Thread: OstGrenadeers - glasscannon with no damage. 3 Jan 2017, 11:49 AM
You should probably stop with the theory and play more. USF mortar is so strong vs Ostheer that it doesn't mean anything like "1 less squad on the field". I have countless of squad wiped or half dead in one or two shots that I, as Ostheer player, have "1 less squad on the field" after a couple of minutes. In: COH2 Balance |
Thread: OKW Minesweepers vs Demo Charges.2 Jan 2017, 09:24 AM
give them a 3 second timer This, so it become something a bit more skillful In: COH2 Balance |
Thread: Ostheer Faust requires the existence of T122 Dec 2016, 08:06 AM
Are you trying to tell us you want Ostheer to build T1 and need to research from T0 faust upgrade? Something that would simply double the price of gren/faust? In: Lobby |
Thread: Relic Winter Balance Preview v1.3 Update20 Dec 2016, 08:11 AM
Good post. About Soviet, I always imagined a kind of withdraw and refit ability for Conscript. Like you reach vet2 and you can replace the squad with an elite one, Penal, Guards or Shock. A simple way to get access to elite infantry for a cheap price with some decision making. The ability itself could cost some ammo but at the end as reward for good play you get a elite squad for 240mp. This could be implemented with really little changes, If you want to pay full price for Penal, or you prefer call shock or guards from their doctrine, you can do it. I also imagined a similar ability for the T34-76, here again, you reach vet2 and you can replace it with a T34-85 and maybe SU-85. Same logic behind as for Cons. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.3 Update19 Dec 2016, 07:42 AM
The problem with the concept of high risk / high reward unit is definitively the balance. Flamers (all from all factions) could do less damage and have more utility. Like not being so deadly vs garrisoned units but having a mechanism disabling their main gun. So a garrisoned HMG would not be able to fire back and would be force to leave the building. On the open, I still don't know what kind of utility could bring the flamer in exchange of less damage. My view differs from your on the point that the biggest nerf should go to Guards, not Penals. Make it 4 men squad but keep its price. Guards by themselves are making Penal low risk / high reward units. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.3 Update17 Dec 2016, 10:11 AM
It takes some time to find and abuse things, for a patch just release couple of days before, people will play as they were playing the old version. This is why I say wait a month witch may not be sufficient. And I cannot participate, quite busy on my week-ends In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.3 Update17 Dec 2016, 09:55 AM
There is nothing else to build on Soviet T1, what do you expect from players? If they are smart enough, their not going to blob, simply spam and flank. The way you focus on Penal scare me a lot. You (and me) have no idea how people will use it, what kind of silly OP strat someone will find from what you change and ruin your patch. But I can already tell you with the change you do on Penal, T1 Penal spam + lend lease commander will be more than broken. I know cuz I did it. You are simply putting too much changes on this one where a couple of located nerf/up would have been sufficient for the sake of the balance. You don't know how people will react, you need more data than 10/20 replays per patch version. My advise: Let the penal be strong AI as before, only remove FT upgrade and tune its Vet3, nerf Guards AI like you did, make it more vulnerable vs infantry, and stop. watch the trend for a month to see how players are managing this. Do the same for the t-70 and Stuart/AEC but don't nerf others LVs and LTs, brings some up to the okw flaktrack and 251 and done. Tune the USF mortar, the rifle vet3, keep the nerf on RM+1919. Maybe I forget some other minor changes, but the most important is: make it live for a month and watch the trends. In: COH2 Gameplay |
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