
Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence:
United States
Nationality:
United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence:

Nationality:

Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: Panzergrenadier rework22 Aug 2014, 15:35 PM
I know people are worried about the 5th man being apart of the squad right as it is built. So what about the fifth man coming from the Panzershreck upgrade? You get an extra guy for the squad with a shreck and an existing member gets a shrek and you still have 3 members with assault rifles. In: Lobby |
Thread: New Soviet Commander: Tank Hunter Tactics 22 Aug 2014, 11:56 AM
Uh, no, not a bug, 5 homing AT nades for 30 muni would be broken. They are just like the Infiltration nades of OKW, a lot of nades but random spread pattern. This commander is interesting for the fact that it makes Cons significantly more useful late game. This is the kind of commander that is a great design and compliments rather than defines a game, which is what most people want commanders to do. No, it doesn't have elite infantry or a Super-heavy tank, but it adds a lot of AT versatility to Cons and make them like Volks late game. Crappy damage-dealing early game, but a lot of models, into late game AT that can stand there and throw nades for a few seconds before retreating due to squad size. I really like this commander and applaud Relic for designing such a balanced and interesting commander. In: COH2 Gameplay |
Thread: "T" is your worst enemy - My epic fail21 Aug 2014, 16:28 PM
Thanks guys I will have to start practicing my hand control then. Sorry to steal your thread Z3r07. Although I do think the point I brought up is related. A lot of people focus on improving their unit micro or what unit counters what, but something I think is overlooked is how people use their keyboard and mouse. In: Lobby |
Thread: "T" is your worst enemy - My epic fail21 Aug 2014, 16:19 PM
Why not click on the minimap to move around the map or doubleclick the control group of your unit with your left hand So I should assign control numbers to every group of infantry I build? In: Lobby |
Thread: "T" is your worst enemy - My epic fail21 Aug 2014, 16:15 PM
Well let me also ask then how do you move around the map? do you use arrow keys or click on unit profiles? I find that having to jump my hands from the arrow keys to the T an R key distracting and tiring. In: Lobby |
Thread: "T" is your worst enemy - My epic fail21 Aug 2014, 15:54 PM
I do find it forces me to pay attention to every unit, which leads to better preservation and better play. In: Lobby |
Thread: "T" is your worst enemy - My epic fail21 Aug 2014, 15:13 PM
This is why I don't use hotkeys. Just arrow keys to move camera. In: Lobby |
Thread: Do Tigers really need Blitzkrieg?20 Aug 2014, 15:12 PM
To be fair the KT's turret is the slowest rotating in the game and most people just face the whole tank towards what they want to shoot rather than waiting for the horribly slow turret to spin. So really all the KT has going for it is durability. In: COH2 Balance |
Thread: OKW overall strat17 Aug 2014, 10:55 AM
I generally hold a fuel and 2 vps and harass the other fuel point and vp. I use MGs to hold my points and usually Falls to harass the other points. In: OKW Strategies |
Thread: Balance by game size17 Aug 2014, 00:39 AM
Allies need to be more viable in teamgames 3v3 and 4v4. If we want any hope for this game to grow. Especially since the ESL anouncement. Many new people will learn of the game, play it, and realize how bad allies are in 3v3's and 4v4's. Thats where a large amount of the playerbase is at. If the game is going competitive then they need to focus on 1v1 which is where competitive play is at. Right now because of the lack of competitive support the majority are casual players who play 3v3 and 4v4. If the game goes competitive then expect 1v1 and 2v2 to become a lot more popular. So no, they don't need to balance the game for 3v3 and 4v4, they need to balance the game for 1v1 and 2v2. I hate to be nasty about it, but people asking them to balance 4 factions across 4 modes and make it "fun" it just unrealistic. The game being "fun" is purely objective and some players think fun is playing as the Germans and others as the Allies. You can have fun in 3v3 and 4v4 playing as the Allies. You just will have a harder time winning. If you think winning as the Allies is fun then you should play 1v1 and 2v2 which is more skewed towards those factions. In: COH2 Balance |
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