a) That ability is only available at Vet 1 and costs munitions, kinda ridiculous, but not often used.
b)That artillery requires a lot to go right and is not very usable on some maps, plus it costs 300 munitions. I do think it could use some more warning before it hits, but otherwise the entire doctrine has a lot of expensive abilities and is focused on that one powerful artillery. Which I think is a good thing, because way too many doctrines in this game focus on only getting out a heavy tank.
c)Everyone agrees the Kubel is overperforming and agrees it needs to be fixed, next
d)See c
e)Armor upgrade for Sherman, keep its damage the same, but have it upgrade to Sherman Jumbo armor, or have it get sandbags and logs on its exterior to boost its armor.
f)L2P
Profile of broodwarjc
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Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence:
United States
Nationality:
United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence:
United StatesNationality:
United StatesTimezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: Relic, when are u learning? (Wehr Op)24 Sep 2014, 20:53 PM
In: COH2 Balance |
Thread: USF and mobile rocket artillery24 Sep 2014, 20:40 PM
How much did the US even use mines during WW2? Most of the time they were pushing the Germans back and not vice versa. In: COH2 Balance |
Thread: USF and mobile rocket artillery24 Sep 2014, 20:08 PM
The US built some 200 Calliopes. They were in no way the base of US artillery, which was probably the most reactive, accurate and also powerful artillery in the war. The irony is that the 75mm pack howie was the rarity among US tubes while 105s and 155s were in huge supply and there were also a fair # of 203s. I would be fine if Relic included the Calliope(but test it first Relic, os we don't have another Katyusha rocket spam fest). Otherwise, Yes, the US built EVERYTHING more than the Germans. The problem was a lot of German weapons at least made it the front lines, where the US stuff took its time moving to the front and the war was over before it got there... In: COH2 Balance |
Thread: USF and mobile rocket artillery24 Sep 2014, 19:15 PM
Yes that argument is very strange, if anything USF has the very best mining capability because it does massive damage, cannot be wasted on infantry, and gets laid by a highly mobile and survivable vehicle. Used it today in a 2v2 on Ettelbruck to kill a Puma that was hunting my M20... ![]() In: COH2 Balance |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 18:31 PM
They pay for it with lose of early capping power. Unlike the M3 and WC51 which can cruise around wiping squads and capping at will... ![]() In: COH2 Balance |
Thread: IS2 vs Infantry24 Sep 2014, 12:03 PM
ISU is a much bigger problem than IS-2, that thing one-shots Vet 4 Obers. The Is-2 does a lot of infantry damage, but it rarely one-shots squads. In: COH2 Balance |
Thread: Ability to choose RT partner faction23 Sep 2014, 21:15 PM
USF isn't a "push" faction late game, but they can be great supporting, use your IS-2 too screen for their Jacksons and watch Axis tanks explode. One of the biggest problems for any random teammate game is lack of communication, do you ever actually chat with your teammates? Or is spamming attack here button the extent of your teamwork? In: COH2 Gameplay |
Thread: Discuss: How to deal with Kubelwagon early?23 Sep 2014, 17:09 PM
This is a #L2NP issue (learn not to play). Are you really going to keep posting on these forums then? You don't even have the game installed and you don't want people to buy it, so go away please. As for on-topic, Maxims do full damage to Kubels even when pinned and M3 scout cars can do some damage with a supporting squad. USF have to really work to outmaneuver Kubel to kill it. In: COH2 Gameplay |
Thread: OKW has too much Ammo23 Sep 2014, 15:01 PM
They nerfed that particular artillery strike, it is now a lot less potent, also most of the OKW arty strikes are very situation dependent. Can only target a sector, have to have lots of saved up munitions, have to have constant line of sight to an enemy unit, a scouting flare. That is why they get the Walking Stuka, because their doctrinal atry strikes are very situational. In: COH2 Balance |
Thread: Game leavers23 Sep 2014, 13:55 PM
I always find it funny when the opponent has 2 heavy tanks and 3-4 medium tanks, you just lost yours and your ally won't surrender, because he thinks his call-in Tiger/IS-2 will face down the T34 and ISU/Panzer 4 and Tiger hoard and turn the game around(even though he has no infantry and has done nothing substantial all game). So he says, "Hold on dude let me get my tank out..." In: Lobby |
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