a) That ability is only available at Vet 1 and costs munitions, kinda ridiculous, but not often used.
b)That artillery requires a lot to go right and is not very usable on some maps, plus it costs 300 munitions. I do think it could use some more warning before it hits, but otherwise the entire doctrine has a lot of expensive abilities and is focused on that one powerful artillery. Which I think is a good thing, because way too many doctrines in this game focus on only getting out a heavy tank.
c)Everyone agrees the Kubel is overperforming and agrees it needs to be fixed, next
d)See c
e)Armor upgrade for Sherman, keep its damage the same, but have it upgrade to Sherman Jumbo armor, or have it get sandbags and logs on its exterior to boost its armor.
f)L2P |
Being forced to go Lieutenant and then M-20 if I want mines is kinda limiting. Sure I love the M-20 and it's a great mine, but the current placement of it discourages going Captain.
No anti-infantry mines at all is also a huge bummer, especially when a Shreck flank can kill all your anti tank in about 3 seconds.
How much did the US even use mines during WW2? Most of the time they were pushing the Germans back and not vice versa. |
The US built some 200 Calliopes. They were in no way the base of US artillery, which was probably the most reactive, accurate and also powerful artillery in the war. The irony is that the 75mm pack howie was the rarity among US tubes while 105s and 155s were in huge supply and there were also a fair # of 203s.
That said, only 100 50mm Pumas were ever produced, 40 ostwinds, 65 Elefants and 10 Sturmtigers. But those are axis so Relic will include them.
I would be fine if Relic included the Calliope(but test it first Relic, os we don't have another Katyusha rocket spam fest). Otherwise, Yes, the US built EVERYTHING more than the Germans. The problem was a lot of German weapons at least made it the front lines, where the US stuff took its time moving to the front and the war was over before it got there... |
Yes that argument is very strange, if anything USF has the very best mining capability because it does massive damage, cannot be wasted on infantry, and gets laid by a highly mobile and survivable vehicle.
Used it today in a 2v2 on Ettelbruck to kill a Puma that was hunting my M20...  |
Why do they need an early suppressive platform? 30 muni for 10 or 15 or 20 sec, I'm not a balance expert is a cost for that need. And it's perfect because it's delay shrecks. The same way any upgrade other factions need early game. You want it, you need it, you pay for it and you better use it well because it delay what you could need mid game.
They pay for it with lose of early capping power. Unlike the M3 and WC51 which can cruise around wiping squads and capping at will...  |
ISU is a much bigger problem than IS-2, that thing one-shots Vet 4 Obers. The Is-2 does a lot of infantry damage, but it rarely one-shots squads. |
USF isn't a "push" faction late game, but they can be great supporting, use your IS-2 too screen for their Jacksons and watch Axis tanks explode. One of the biggest problems for any random teammate game is lack of communication, do you ever actually chat with your teammates? Or is spamming attack here button the extent of your teamwork? |
This is a #L2NP issue (learn not to play).
Don't play USF. Just bad. Tell your friends not to and ESPECIALLY tell them not to buy it.
I uninstalled the game so my friends wouldn't be able to talk me into playing as I sometimes forget how little fun I now have.
Are you really going to keep posting on these forums then?
You don't even have the game installed and you don't want people to buy it, so go away please.
As for on-topic, Maxims do full damage to Kubels even when pinned and M3 scout cars can do some damage with a supporting squad. USF have to really work to outmaneuver Kubel to kill it. |
Or keep them as they are and lets pretend they don't wipe whole armies/assure win by annihilation when dropped on base sector.
They nerfed that particular artillery strike, it is now a lot less potent, also most of the OKW arty strikes are very situation dependent. Can only target a sector, have to have lots of saved up munitions, have to have constant line of sight to an enemy unit, a scouting flare. That is why they get the Walking Stuka, because their doctrinal atry strikes are very situational. |
I always find it funny when the opponent has 2 heavy tanks and 3-4 medium tanks, you just lost yours and your ally won't surrender, because he thinks his call-in Tiger/IS-2 will face down the T34 and ISU/Panzer 4 and Tiger hoard and turn the game around(even though he has no infantry and has done nothing substantial all game). So he says, "Hold on dude let me get my tank out..." |