Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: Preview OKW vehicles:25 Nov 2015, 12:26 PM
All of those changes sound horrible. In: COH2 Balance |
Thread: Balance Preview Patchnotes25 Nov 2015, 01:24 AM
It seems the players are concerned about the Panther coming in too soon and pre-unlocked upgrades for the OKW. Also shrek blobs look to still be the norm for the majority of OKW armies. So what about a Tank Hunter Tactics unlock in the HQ which is available after the Schwer is built (something like 150-200 MP 40-50 fuel). Which unlocks Panther for purchase in Schwer and Panzershreks for Volks at 70 munis(since Relic seems completely against moving them to any other unit or making a dedicated AT squad). Volks would come with Flame Nade on purchase(they are still slightly worse Grens for 10MP more). But after the first or second truck is built they can unlock 3 MP40s or 2 Stg44s and Panzerfaust ability for 60-70 munis; this upgrade can not stack with the later Panzershrek upgrade. This would delay Panthers and Panzershreks, but Panzerfaust would still at least give Volks an early answer to fast light vehicles. I don't think having an AT weapon and AT snare on the same unit would be too bad, since Rifleman can do it much sooner than Volks would be able too. As for Vet 4-5, really? People are complaining about the unobtainable Vet 4-5, especially after it just got a nerf? If anything Vet 4-5 is so unobtainable most OKW units need 10% Vet requirement reduction(and by most, I mean like every unit except Volks). For call-in tanks... Command Panther is already pretty expensive and comes at late CPs (maybe increase it by one more if timing becomes an issue). Jagdtiger could see a 40-50 fuel increase since it was the only unit to really get a significant fuel decrease due to the resource penalty. The Flame Hetzer... needs something it stinks for what you get. 10-20 muni increase to G43 upgrade for Panzerfusiliers and I think the rest is fine. Most of the artillery call-ins still stink, the Flare being the only good one and it just gives LoS. Obers come so late I don't think their upgrades really need any significant cost increase. Just an idea to balance them some more. In: COH2 Balance |
Thread: Vote now24 Nov 2015, 02:09 AM
My OKW name suggestion was Advanced Disruption Doctrine and the ones up there sound meh. In: Lobby |
Thread: Balance Preview Patchnotes23 Nov 2015, 21:46 PM
Attack here and Defend here pings(for use with randoms, because the chat can be cluttered and is hard to notice in the heat of battle). This would IMMENSELY help matches as one of people's biggest complaints with matchmaking is how two randoms don't have nearly the amount of coordination as Arranged Teams. This is probably way to late for this patch, but can this be added to a future patch? In: COH2 Balance |
Thread: Match the range on the 17pndr and JagTiger23 Nov 2015, 21:20 PM
I don't see how dedicated TDs, not having a way to deal with infantry is "silly" it is part of the reason they cost less than the Panther. The Jagdtiger penetration bulletin is the ultimate troll bulletin, I am sure some Relic dev put it in there for the lolz. In: COH2 Balance |
Thread: Match the range on the 17pndr and JagTiger23 Nov 2015, 19:38 PM
Maybe reduce Jagdtiger and Elephant range to 65 and remove stun-lock on Jagdtiger whenever it gets hit, but up its fuel cost some to account for patch changes to OKW? That way it still outranges tanks, but not as badly for better counterplay and is in range of static ATGs.
I could also get behind this. Make them fat TDs without making them godly TDs like they are now. In: COH2 Balance |
Thread: Balance Preview Patchnotes23 Nov 2015, 19:08 PM
In: COH2 Balance |
Thread: Unit Abilities23 Nov 2015, 17:54 PM
+1 for a positive non-rage thread(which will hopefully not divulge into fanboi war). I really like the Wher Mortar HT's flame barrage as it acts similar to my favorite Soviet artillery: Incendiary Artillery Barrage. In: COH2 Gameplay |
Thread: Balance Preview Patchnotes23 Nov 2015, 17:16 PM
In: COH2 Balance |
Thread: Balance Preview Patchnotes23 Nov 2015, 16:21 PM
USF doesn't tech through placeable trucks and can build caches. Their mainline infantry are vastly superior at AI to Volks. I don't see how the faction is USF 2.0. People are calling this faction Wher 2.0, USF 2.0... this faction's identity was bad and hard to blanace so yes it had to change. Anyone remember that chart Relic put out a few months ago (right before the Brits released) that gave what time certain factions were supposed to be better than other factions. Well OKW and USF were both supposed to be the early game factions, although USF ended up being the only early game dominate faction(I remember the lols from people over how bad Relic understood their own factions). Yes this redo improves OKW's early game, but that doesn't make them a clone of USF. If anything Brits are the closest to a direct faction clone(clone of Wher) and I don't see people having nearly as much of a hissy fit about that as they are for OKW's redesign. I do still think the redeisng needs some work like late game vehicles' costs need to be increased, but I don't think upping the cost of Schwer truck would be good due to it making Obers come too late for the cost. Since we are in a mod of patch phase why not try out Sturms with Shreks and AI package for Volks? Also Vet requirements could still be lowered by like 10% on most OKW units due to how ridiculous it is to even get Vet 3 with most of them. In: COH2 Balance |
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