Your cost on the Schwer truck(OKW T3) is wrong, the cost is now 120 fuel, not 105 fuel.
Really good read and I like all the calls for changing the way you play(which people will be forced to do after they get done bitching) rather than this seems OP now compared to current strats.
Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence:
United States
Nationality:
United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence:
United StatesNationality:
United StatesTimezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: December Patch Reaction4 Dec 2015, 14:44 PM
In: News |
Thread: OKW OP?4 Dec 2015, 02:31 AM
I found the Goliath best to use against retreating blobs. In: COH2 Balance |
Thread: 2v2 and upward are totally broken4 Dec 2015, 01:25 AM
Take Shreks off of Volks! They play the exact same as before, but you can afford a light vehicle now for mid game. Blob Shrek Volks into Panther, same fucking thing for over a year now. It is not even like Riflemen where you get different upgrades and RE spam is a thing, no just build Volks put on Shreks and A-move around. It is BORING! In: COH2 Gameplay |
Thread: Custom Game no Goliath ability4 Dec 2015, 01:10 AM
No I unsubscribed and restarted the game. I don't usually play custom games, but I wanted to test out the commander and low and behold the changes from the newest patch haven't been fully implemented there I guess. Everything was working fine in automatch though. In: COH2 Bugs |
Thread: December Update4 Dec 2015, 01:08 AM
Just had a game on 4v4. In 4v4 it is a massive overbuff, but I played a 2v2 and it was the opposite, still floating MP like no ones business and fuel and munis were getting eaten up like crazy. I think Relic failed to balance them in the smaller modes where they needed it(1v1, 2v2) and instead their change only buffed them in the two modes they were okay in(3v3 and 4v4). The ONLY difference I can tell is that Mech truck is now viable without destroying your late game timing, otherwise you blob Volks into Panther. Same fucking thing OKW player's have gotten sick of doing cause it is the only decent strat across all modes. TAKE SHREKS OFF OF VOLKS ALREADY! In: COH2 Gameplay |
Thread: OKW OP?4 Dec 2015, 00:56 AM
in 3v3's and 4v4's they appear to be overperforming by a wide margin. Massive blobbing, little to no impact from unit losses/destroyed trucks. The Goliath needs to not explode when shot to death(I know it is unrealistic), because as long as you get it near infantry, if they try to kill it before you plunge it, it still blows up at full power in their faces. Just did a 2v2 with OKW and eh, Obers still feel like they come out too late and delaying the Schwer with a light vehicle from the Medic truck does hurt somewhat. I was using Overwatch commander and it feels more like a 4v4 commander. The little flare goes off when they are capping sure, but unless you have a Walking Stuka to hit it with, all it is, is knowledge you would get if you looked for the flashing cap circle anyway. Buying Goliaths really messes with the muni upgrades, but they are deliciously powerful(they are slightly faster than infantry, I think, but don't have much HP). The Sector Assault or whatever final ability is okay, but I didn't really get good line of sight, it does cost 250 munis and I don't think I would really use it that often as getting Shreks and LMG34s takes priority. Volks were barely winning early game against Rifles, but late game were getting murdered. I faced RE spam with LMGs from the new Calliope comamnder... My gosh so much spam and so good. REs spam is still very viable and probably better with their damage increase. The calliope's rockets did very impressive AT damage and 4 of them hit my Panther's front armor and did a third of its HP in damage. It really is a Katty on steroids. Overall I don't know if the faction is really going to be any better in 1v1 or 2v2 and I haven't tried them yet in 3v3 or 4v4. In: COH2 Balance |
Thread: Custom Game no Goliath ability4 Dec 2015, 00:42 AM
Alright hmmm. Can you go to the lobby, select menu in the bottom left, and let me know the build number at the top of the menu (right under the company of heroes 2 logo) No I bought it, but I did just test it in automatch and I could build the Goliath(so could the random OKW player I was matched with). So it is only in custom games; also the fuel for the Schwer truck is 105 in custom games and not 120 like in automatch. In: COH2 Bugs |
Thread: OKW OP?3 Dec 2015, 23:45 PM
This thread and all others like it should be time locked for like 4 hours so everyone can get a feel for the faction before bitching. I do like how you took the initiative and put fair options for the poll and not: 1. Nerf OKW 2. Nerf OKW 3. NERF OKW In: COH2 Balance |
Thread: Custom Game no Goliath ability3 Dec 2015, 23:36 PM
I added a game replay to my first post of that first game. Restarted my game and still no Goliath... Game 2 Replay: I bought the doctrine from the in-game store after the new patch finished downloading and I have no mods on my game. So I don't know why it isn't showing up. The flares and Truck antennas work (didn't try the other two abilities). In: COH2 Bugs |
Thread: Still No Goliath...3 Dec 2015, 23:33 PM
Restarted my game, but still no Goliath... In: Replays |
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