Nah, everybodies just playing OKW rn.
I wonder if there will be one day that Relic fucks up so badly, everyone plays a particular faction and you can't start any automatch because there is no opponent

Thread: [2v2] We're back to cheese meta17 Dec 2015, 21:07 PM
I wonder if there will be one day that Relic fucks up so badly, everyone plays a particular faction and you can't start any automatch because there is no opponent ![]() In: COH2 Gameplay |
Thread: [2v2] We're back to cheese meta17 Dec 2015, 16:14 PM
when Relic insists on triple/quadruple buff or nerf something every balance patch? No. In: COH2 Gameplay |
Thread: [2v2] We're back to cheese meta17 Dec 2015, 15:04 PM
The to-go strat for Allies in 2v2 seems to be rushing one point, locking it down and pushing forward from that point again and again and again to not allow the Axis to recover and retake. For example the USF-SOV combo: SOV rushes houses in the south of Vaux Farmlands or how its called, spams 4 Maxims, ZIS gun and SU-85 spam, locks down the entire area and the rest of the game is both sides fighting over the remaining two VPs with the Allies winning before late game. LeiG sucks in a way that it's too RNG imo. And of course, no matter how good your RNG is, you can't wipe soviet team weapons with 6 men who can reinforce one model per second. In: COH2 Gameplay |
Thread: [2v2] We're back to cheese meta17 Dec 2015, 15:02 PM
well I still beat dubble okw everytime as sov with cheese ofcourse but still... sov cheese also strong mate ya Soviet cheese like snipers guard ISU, or maxim spam into call in also work ![]() Yes thank you. Those vids are from me. In: COH2 Gameplay |
Thread: [2v2] We're back to cheese meta17 Dec 2015, 11:02 AM
Seems like right now Double USF can beat all axis combinations except double OKW, while double OKW beats all allies combination except double USF 3 volks + shrecks (no brainer with full mun), tanky kubel caps the map, 3 Rifles focus fire on it and still can get away. THEN support by 4 LeiGs + Stuka, 2 Flak HQ lockdowns. Spam the best elite infantry in the game until command panther + JT. OKW easy mode. Best early game best late game. double USF, enough early mid game power to fight double OKW. Rifleman blob with 1919/BARs + 50 cal > Volks blob. M20 shuts down Kubel. Captain + Stuart hold Panzer II in line. Just blob BAR/1919 Rifles + bazooka REs until you get 10 CP and SPAM marginally OP cheesy Calliope. or Pershing call in. It's sad to see the meta has come down to this. British has no chance in early game, while Ostheer can do absolutely nothing about Calliope, it will just slowly chop away all your support weapons and stripe you naked. In: COH2 Gameplay |
Thread: Enough is enough, fix the volks17 Dec 2015, 10:30 AM
I don't get how people still have problems to deal with schreck blobs. You have enough tools to deal with okw blobbing, demos; mines, HMGs, Calliopes, Kattyusha, Crocs, Priests, better blobs with allied vetted infantry, fast crushing tanks... Really what is the problem? Don't forget that people sacrifice map control with blobbing, another advantage you can exploit. It's rather the retardedness of volks + endless shrecks (no brainer), THEN supported by 4 LeiGs + Stuka, 2 Flak HQ lockdowns. Then just spam the best elite infantry in the game until command panther + JT. How fucking easy is that? In: COH2 Balance |
Thread: Panzer grenadiers are worthless without shreks upgrade15 Dec 2015, 16:03 PM
then why not just 3x Grenadiers rifle cooldown 5%? ![]() In: COH2 Balance |
Thread: Panzer grenadiers are worthless without shreks upgrade15 Dec 2015, 16:02 PM
There is your answer. Stormtrooper is PG unupgraded and not as useful as, say Rangers or Para. And PG is meh. In: COH2 Balance |
Thread: Panzer grenadiers are worthless without shreks upgrade15 Dec 2015, 10:43 AM
Why not? Ostheer has NO elite infantry call in anyway, the best they have is PG, and they are expensive. Since allied have terminator/undead infantry like Shocks/vet 3 Riflemen/pre-patch vet 2 IS (dont know about this patch), OKW has obers etc, right now Ostheer is really lacking in the infantry department, it makes sense to make PG a terminator at vet 3 as well, just increase their vet requirement like Riflemen and they will be fine. In: COH2 Balance |
Thread: CoH 2 Needs Report Features 14 Dec 2015, 00:48 AM
Toxicity and personal attacks are the reason I've quit this game. Your personal contribution to the Toxicity and personal attacks in this game is noted. In: COH2 Gameplay |
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