Those wipes by Peewerfers are so painful to watch. Such high burst damage concentrated on quite large AoE and with suppression on top.
Also dat 1000 MP float...

Thread: SoE vs[TATUŚ] G.dot + Co. Top Game5 Dec 2015, 20:12 PM
Those wipes by Peewerfers are so painful to watch. Such high burst damage concentrated on quite large AoE and with suppression on top. Also dat 1000 MP float... In: Replays |
Thread: Goliath - Applying self destruct damage twice4 Dec 2015, 22:18 PM
O_O In: COH2 Bugs |
Thread: OKW OP?4 Dec 2015, 22:10 PM
First thing I think needs to be addressed. Goliath should NOT explode upon destruction otherwise it's too often a lose/lose situation for the enemy. This. In: COH2 Balance |
Thread: Nerf the goliath in overwatch doctrine, lelic please!4 Dec 2015, 17:10 PM
First of all it need a tweak so it wouldn't explode if killed. In: COH2 Balance |
Thread: The HMG-34 veterancy nerfs...2 Dec 2015, 16:25 PM
Why does it bothers you then? ![]() In: COH2 Balance |
Thread: Scout sniper squad.2 Dec 2015, 08:20 AM
Buff HP of both models to 82. Add HUGE recieved accuracy penalty. Still won't make T1 more attractive, but will bring SU sniper team in line with Wehrmacht sniper. Penals need to find their place in this game. In: COH2 Balance |
Thread: No-Teching required M4C TrollRolfstomping1 Dec 2015, 15:21 PM
DShKa was stolen by OKW player. In: COH2 Balance |
Thread: No-Teching required M4C TrollRolfstomping1 Dec 2015, 14:54 PM
VP situation, soviet player's fuel advantage as well as zero vet on Raketens and JgPz.IV makes me think that OKW player was outplayed on all stages of game. It is hard to guess based on a single screenshot though. In: COH2 Balance |
Thread: Balance Preview Patchnotes30 Nov 2015, 20:23 PM
1st burst: MG starts to attack left squad left squad: suppressed middle squad: moving through green cover so one AoE suppression of a single burst was not enough to suppress them right squad: too far away to be affected 2nd burst: still fires at left squad (obviously, because first model loss was in left squad) left squad: model lost middle squad: suppressed through AoE effect right squad: still too far away to be affected At this point rifleman squads got very close, because MG42 was used without spotter and did not used all of its range. 3rd burst: MG switches to middle squad (next model loss occurred in the middle squad) left squad: still crawling middle squad: got suppressed, but already in grenade range right squad: started to get suppression through AoE effect, but still not enough to actually get suppressed. Already in grenade range too. If in same situation player would position MG to secure area without green cover and started to shoot middle squad - all three squads would be suppressed at the start/in the middle of 2nd burst - not in grenade range. I'm not even sure if spotter would be needed in that case. So, in your "recent replay of blob of Rifle/IS/cons being able to a-move and crawl from the far end of mg42 fire area till grenade range" we see: 1) MG used without spotter (did not used its max range) 2) MG autofiring on unit on the left side and there is HUGE distance to unit on the right side (so these units were not in a "blob" for each other) 3) one of attacking unit was moving through green cover at the moment when MG was firing one of its bursts Is it replay Esxile asked for? IMO it is not. So what are you, guys, actually trying to discuss? In: COH2 Balance |
Thread: [OSTHEER][ALL][Panzer Werfer]26 Nov 2015, 23:02 PM
I don't get one thing: why does unit that unloads all of its payload at once HAVE suppression, while other unit that barrages in several salvos DOES NOT? Is this because of teching costs? In: COH2 Balance |