Standard most basic build order is MG42-gren-gren-gren tech up. Follow that with either pgrens/222 or a pak if the opponent has a big fuel advantage over you.
It depends on your map and the enemy faction, but that is good in all situations. You might want to switch out the mg for a sniper or another gren depending on the map, but don't wait longer than 4 units to tech up. If you are ahead getting some pgrens will be more useful than an extra grensquad will.
Also, don't get assgrens. If you go Osttruppen, skip t1 until vehicles come out and you need the faust. Get 4 or 5 and tech up.
Profile of Tobis
General Information
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Signature
Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Post History of Tobis
Thread: Ostheer Build Orders1 Jul 2016, 00:00 AM
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Thread: Buff Wehrmacht30 Jun 2016, 20:15 PM
What did Cookiez just tell you? ![]() In: COH2 Balance |
Thread: Any reason for it?29 Jun 2016, 22:48 PM
The t-34/76 mg buff affects the t-34/85 too? In: COH2 Balance |
Thread: Any reason for it?29 Jun 2016, 18:54 PM
The only problem medium is the Cromwell being a bit too cheap and having a too high turning speed. In: COH2 Balance |
Thread: Wehrmacht Infantry- whats the excuse now?27 Jun 2016, 21:16 PM
It does give them the second best target size per model ![]() As a whole, they function just as a 240 manpower squad should. In: Lobby |
Thread: Wehrmacht Infantry- whats the excuse now?27 Jun 2016, 20:54 PM
Not all infantry has to be the same. In: Lobby |
Thread: WC51 vs OKW - new patch25 Jun 2016, 12:44 PM
Gotta say I think it is harder now than before the patch. Dealing with one schreck on one squad was okay, you could just avoid it. Dealing with a faust on every volks squad is much more limiting. If you get hit once you are fucked because they will just bring more while you are damaged. If they get a raketen it's gg for them, refit and get bars. Walk all over them. |
Thread: First time vs OKW 1v120 Jun 2016, 19:08 PM
I am not a good player i know, but i am trying. This is my first game vs OKW and i think my biggest struggle was finding answer to Sturmpioneers and recovering after i got wrecked on 20. minute. I´d be glad for any advice i can get. SHEEEEEEEIT I forgot to post it. So you did ok in the early game. The biggest thing you messed up was not sending your engineers out to capture, they may be bad at fighting but they can cap just as fast as conscripts. Second biggest problem was positioning your troops. As conscripts, they are good at close range. When fighting volks you want them as close as possible to them to maximize your advantage over them. Especially when you get PPSHs out, you want to be right up next to them. At long range they wont do anything. Here is an example of bad positioning: You want to Oorah right up next to them and demolish them with the PPSHs. Remember that smgs are good at close range, just like in real life. At 7 mins you were doing fine, never lost your fuel and the match was fairly even. At this point the flak halftrack came out and you started to lose track of some of your units, getting some squads wiped every so often. Once you saw the OKW truck being built you attacked it at long range with your conscripts while it was undefended. Instead you should run right up to it and try to do as much damage as possible. If you had done that you wouldn't have lost your first t-70 trying to finish it off. Once the luchs came out you really had a tough time keeping track of your conscripts, which led to a bunch of them getting wiped. I don't know what else to tell you besides practice more. You will get better at following the game over time. If you wanted to kill the luchs quickly you should have gone for the SU-76 instead of the t-70, it does much more damage to vehicles and will be safer from volksgrenadiers and the raketenwerfer. Once you got your SU-76 last, you had it firing at infantry. Really not worth it, you can select the prioritize vehicles button to get it to shoot at vehicles, because that is all it is good for. There is also a free barrage ability, that is just like the one on the Zis at-gun that will let you do some damage to infantry with it. In the end you lost the game because you didn't hold the vps. This is mostly due to you losing your cons and not capping with your engineers. Work on your micro and making sure all your units are being useful. Random tips: - ABC Always-Be-Capping - Practice more and your micro will improve - Learn the optimum engagement ranges for different units and try to get them there. In general bolt action rifles and lmgs are good at long range, semi autos are good at mid and close, and smgs are great at short. It's a bit more complicated than that, but you will learn most of it through practice - Cover only works directrionally except for craters. You want the cover in between your squad and the enemy, just because you have the cover icon come up doesn't mean it is helping. In: Replay Reviews |
Thread: Need advice19 Jun 2016, 14:51 PM
I would recommend pretty much never using them versus OKW. The luchs + all of the commanders that can spawn units from buildings just spells death for your snipers. Some advice for dealing with the Scout Car: If you get an M3 and stick guards in it, you can 1v1 the scout car at long range. The PTRSs have 100% accuracy against vehicles, so keep the car moving around at long range. Once he's weak you can chase it down and kill it. Make sure you are also putting down mines, and watch your flanks. |
Thread: Shiniest Victory Strike?19 Jun 2016, 14:37 PM
Stuka Smoke drop, so you can crash the computers of your enemies. In: Lobby |
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