
Profile of Tobis
General Information
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:

Signature
Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup

Post History of Tobis
Thread: PE is a good and fun faction in coh1, Why not add to coh2 17 Jul 2016, 13:42 PM
In: Scrap Yard |
Thread: How do I finish off my opponent as Ostheer early game?16 Jul 2016, 18:46 PM
This is quite the opposite of what Ostheer typically does: winning in a few minutes. But I some scenarios, I was able to get my opponents entire force to retreat, then I cap his cutoff and guard it with a mg. Of course to prevent counterharassment, the rest of my force is near my own resources. Now my opponent is desperately fighting to get his cutoff back in the first few minutes. If the roles were reversed, this situation would be gg for Ostheer as you'd expect a quick stuart/t70/aec to wreck you soon and knowing that your fuel starved, he can probably get two light tanks to end the game. But Ostheer doesn't have any units that pack a punch till tier 3. In short, you don't. That's really not how Ostheer is designed. Locking down your opponent early game like that is only going to happen if they make a grave mistake or you are just significantly better than them. What you want to do is dig into some good green cover positions and just hold them out, wait for your own vehicles. You aren't going to beat them solely with infantry unless you kill whatever light vehicle they have immediately. If you want to be able to be super aggressive in the early game you should play another faction. If you want an alternative to the 222, the flame-ht is amazing now. If you see brits go for bofors get a flame-ht and it's gg, just rush his base and wipe everything on retreat. In: Strategy Desk |
Thread: Possible MG34 Sight Bug13 Jul 2016, 12:43 PM
The guards are shooting at the mg34, revealing themselves, so the mg34 is shooting them revealing itself, and on and on. The vision Catch-22. Crawl out of range next time. In: COH2 Bugs |
Thread: Tobis:-SkyShark;Hasnotalent; 12 Jul 2016, 17:41 PM
I will teach you the ways of the In: Mentoring |
Thread: Maxim HMG - Unreasonably overnerfed10 Jul 2016, 15:30 PM
Misscommissar is katitofs girlfriend on cob2.org. blinded by favoritism and bias yet never admits it That's pretty rich coming from you. This thread is an abortion, nobody agrees with Misscommissar, so why are you guys still posting? In: COH2 Balance |
Thread: To The Wire8 Jul 2016, 21:00 PM
Hour long slugfest. Can the Osttruppen hold their own against USF? In: Replays |
Thread: Maxim HMG - Unreasonably overnerfed8 Jul 2016, 17:32 PM
So basically the m10? One of the best in the game? Not every unit has to be identical, stop trying to make them the same. You are literally the only person complaining about the Maxim. In: COH2 Balance |
Thread: Maxim HMG - Unreasonably overnerfed8 Jul 2016, 03:46 AM
6 men squad may be good boost for infantry squads, but not for support weapons. Maxim dying as good (and even better) as all other HMG teams, because artillery wipes 6 men squads same good as 4 men (they all prefer to bunch up nearby and dying easy),and each model itself in squad has bigger than common recived accuracy stat, so - they also dying fast from direct fire. No it doesn't, the mgs all have identical received accuracy at 1.25. Stop spreading lies. In: COH2 Balance |
Thread: The incredible jackson7 Jul 2016, 23:56 PM
It was worth it. ![]() In: COH2 Balance |
Thread: The incredible jackson7 Jul 2016, 23:09 PM
They nerfed take aim ;___________; I want the old 57mm back In: COH2 Balance |
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Latest replays uploaded by Tobis
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