Just get a good commander and counter itRelic pls.
Profile of steel
General Information
Email: nqevnapubat6(sao)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:
Malaysia
Nationality:
Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
Email: nqevnapubat6(sao)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:
MalaysiaNationality:
MalaysiaTimezone: Asia/Kuala_Lumpur
Game Name: steel
Signature
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Post History of steel
Thread: USF winning guide for Dummies12 Nov 2014, 04:38 AM
In: COH2 Gameplay |
Thread: Why is there no hold ground button in this game?12 Nov 2014, 04:36 AM
If you order them to attack then they just obey your order, which is to eliminate the target and they will do anything to complete that order. Next time, if someone attacks you, you either: 1. Let your troops automatically attack the enemy. Where it's pretty much hold ground and never give it up. or 2. You tell all your troops to focus fire on one target and hit the stop button. The unit's AI remembers the original target. The feature you're asking for is something that is not really necessary considering that we have more significant problems like optimisation and balance. After all, you can already tell them to hold ground just by following the methods I provided. And yes, hold ground is the default functionality of every unit INCLLUDING vehicles. If they chase something then it's the player's problem for ordering it to eliminate the target i.e attack function In: COH2 Gameplay |
Thread: JU-87 Strafe shredding tanks.12 Nov 2014, 04:03 AM
I know. It's just the guy said DO-217 which had the 4x 20mm MG151 pointed upwards (quad cannons), hence, the tongue smiley( I really don't know what to call it). ![]() In: COH2 Balance |
Thread: Request to Relic to introduce pause on multiplayer11 Nov 2014, 15:30 PM
Maybe majority should win? In a 4v4, 5 votes should be good to get a pause. I'm sure a team will pause for their mate who needs the toilet and a person on the other is kind enough to wait. Maybe introduce a time limit for a pause as well? 5-10 minutes should be enough for a regular phone call or toilet. This only takes into account that the guy is not having constipation or diarrhea (essentially puddingstorm ). If he has it, well..... ![]() In: Lobby |
Thread: OKW Reinforced Steel Barricade11 Nov 2014, 15:24 PM
At least make allies able to cut it, maybe it should take a longer time 'OK' but why do allies need a wirecutter if can't cut wires?Maybe they should have brought something that can cut chains. In: COH2 Gameplay |
Thread: OKW Reinforced Steel Barricade11 Nov 2014, 15:02 PM
Axis ub3rsteel is too 133t 4 your feeble wirecutters.I knew I was ub3r and too l33t for feeble wirecutters. On-topic: I think giving them this kind of wire is ridiculous. I remember my opponent locked the northen munition and VP with this wire and I had to bring a captain to actually clear the path for my teammate. Then we met a kubel instead which I'm not gonna go into... ![]() Maybe give them regular wires unless they choose luftwaffe ground forces or fortifications for that doctrinal ability that allows you to build flaks. In: COH2 Gameplay |
Thread: Fixing War Spoils - By HelpingHans11 Nov 2014, 14:22 PM
I do. A man's fate can change completely in that 0.02 seconds. In: Lobby |
Thread: Relic is hiring a "Community Lead"11 Nov 2014, 12:05 PM
Go Napalm. It would benefit everybody to have a bear in that position. In: Lobby |
Thread: JU-87 Strafe shredding tanks.10 Nov 2014, 15:39 PM
I believe that the hardest part of developing any RTS Multiplayer is balancing. This game was not developed by a bunch of amateurs . There will be a lot of brainstorming behind any balance changes and I trust dev team had weighed in lot of pros and cons before implementing this, most posts I read in this thread have a view point from single faction so stopSchrage musik? I would love to see it shoot things below it. ![]() In: COH2 Balance |
Thread: JU-87 Strafe shredding tanks.10 Nov 2014, 15:30 PM
Yes, I would. There are a lot of other imbalances in the game, and these abilities may serve to highlight them. But I don't think they necessarily contribute to them.Wait, wait, wait. Ostheer struggle against USF this patch? That doesn't seem to be the case based on my observations. In: COH2 Balance |
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This idea is brilliant. However, I foresee troll potential in larger team games with this idea, i.e. all 7 players agreeing to take a break but 1 noob troll vetoing it or something.
). If he has it, well..... 

and learn to adapt. 
