Anyone who says they don't want to see the Jadgpanther in the game is lying. Would be an excellent addition to OKW and Ostheer. I don't wanna see it. I prefer my Elefant. |
I don't think it's related to the site so much. I can browse the site just fine on my Lumia 625. Then again, the site might support only Nokia.
Nokia = Finnish
Janne = Finnish
 Consipracy theory.
Anyway,

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Us fanbois want your autograph. #MVGame
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Nope. I don't hate losing in this game as much as last time. I spent time practising this attitude.
In fact, USF and Ost (supposedly the weakest faction in 1v1 at top level play) are the most enjoyable for me. |
I'm pretty sure you'll find they mentioned something like screening custom decals if they went ahead with custom ones. It would be the smart move to do so. Besides clans in CoH2 doesn't really refer to large groups in particular, a group of 2-4 friends could decide to get a clan name and play under that with the possibility of being able to use a custom decal.
I feel I should mention that naming them 'clans' in CoH2 sounds really stupid to me. I'd prefer to see names like squad, platoon, battalion, panzergruppen (too tired can't think of better ones) based on their group size. The if a group is large enough give them an option to select an assigned number.
For examples you could have, the RNG 1st Battalion (Big Red One) or the TAB 101st Battalion.
I think it would be a nice bit of polish to see games containing members of 'clans' from separate squads, groups, battalions.
What if the clan is called Samurai(s)?  |
I would love if M10 got +5range at vet 2. Puma can gets increase range with vet4, why M10 can't? Crew ain't good enough. Needs to reach the 4th level of enlightenment at least.  |
Apparently, I'm a munchkin because of my fav ToW mission.  |
It's true though. You're playing a game where the main objective is to defeat your opponent. In general, winning in a boring way is a lot more fun than losing in a creative way for most people. Look at the CZ-75 in CSGO a few months ago, Marine-SCV all-ins in SC2 during the first year, Infestor-Brood Lord a few years later. Hell, even Piospam in CoH1. For a lot of competitive players, winning IS where the fun in the game comes from. I guarantee if you asked top tournament players, most of them would say that. When you're competing against someone else, winning is fun, and losing isn't.
So if there's one or two strategies that have the highest rate of success, people are going to use them, because it's all about giving yourself the best chance to win. That's why I've always hated the one-dimensional strategic nature of CoH2. With the exception of a few commander abilities, your entire strategic gameplan revolves around developing the most efficient unit composition. Without upgrades or some equivalent secondary strategic choice, the metagame devolves into finding the most efficient unit composition for the given patch and using it.
Love the old CZ-75. Good thing they nerfed it though. Even JW acknowledged it was OP. |