You can clearly see the stone wall at the bottom right is not providing green cover but considered as no cover.
The tank is not providing any green cover either.
What I did:
Increased damage of all cannons, mortars, howitzers and rocket weapons and reduced health of stone walls so they break from a single direct hit.
After a patch, this happened. (Not sure which patch)
I went to the obj_cover_ext in the environment/art_ambient etc etc and changed the cover type to tp_heavy but it did not work. I deleted all of them so it uses the base version but it still did not work. In fact, the walls still break from a single hit which makes me think that it remembers the old values and holds on to it.
Any fix?
