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Email:
nqevnapubat6(aiy)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence: Malaysia
Nationality: Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
Soviets: mixed Cons and Maxims in the early game, with a Guards/Shocks doctrine that includes a late-game armour call-in (ISU, IS2, T34/85s). Possibly go T3 for a T34 if it will punish the opponent particularly hard.
Ostheer: 3-4 Grens backed by Mgs and possibly a mortar. Go T2 for Paks and a light vehicle (222 for killing, halftrack for supporting infantry). Get a squad of Panzergrens if suitable. T3 is usually good idea for a Panzer 4 and/or Stug. Don't build T4 (too expensive), instead get a Tiger doctrine for the late-game.
US: 3-4 Riflemen as core, with BAR upgrade. Whether you go LT or Captain first is personal preference: LT is arguably better/more aggressive early, but can leave you vulnerable to vehicles in the mid-game. Unlock Major for the late game, with Jacksons taking care of late game Axis armour. Exact BO should be flexible, and is largely about which units you like.
OKW: Most common build is 3 Volks -> tech building. Go Battlegroup to get healing and the ISG to counter weapon teams. Go Mechanized for the Puma, which is a truly excellent all-round unit if microed well. Make sure you get Schreks on your Volk squads reasonably early. Late game, OKW usually need some form of elite infantry, either Obersoldaten or doctrinal troops. Either get a Panther, or save for a KT if confident. At least at first, using an MG34 doctine is strongly recommended, since otherwise the early game can be a little weak.
This. I do pretty much the same for Ostheer except no Panzer IV because of bad RNG following me everywhere. (3 shots bounced off a T34 3 games in a row, missing the killing shot and also immobilised from AT grenade)
So I played a handful of games yesterday, and I constantly faced a huge blob of grenadiers with this, and various other units thrown in.
I'm fine dealing with sturmpioneers and volks, but for some reason I just can't hack the power of this blob. The few games I won were against poor players using incendiary artillery and a KV-8 to chase him back to his base.
What are your strategies for countering these guys? I normally play 2v2 with a US ally, so any suggestions from that side are also welcome...
You need this
I find that going for Shocks and ZIS barrage works very well. You could also go SU76 spam barrage on the blob. Works wonders.
Wait till patch,
@steel - yeah thats what i meant,but due to lmgs..blobbing is more effective than it should be .Flanking units can be gunned down from range.
Well said lad. The new LMG promotes blobbing. I think the old LMG was better.