
Profile of steel
General Information
Email: nqevnapubat6(jyc)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:
Malaysia
Nationality:
Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
Email: nqevnapubat6(jyc)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:

Nationality:

Timezone: Asia/Kuala_Lumpur
Game Name: steel
Signature
_____________________________________________________________________________
Post History of steel
Thread: USF Riflemen AT Grenade7 Oct 2014, 06:28 AM
The AT rifle nade is just plain troublesome to use. If's as if the thing was launched by a spring instead of blank rounds. :/ In: COH2 Gameplay |
Thread: Blitz ability too good?6 Oct 2014, 22:41 PM
Let's not get snarky, please?My apologies. ![]() In: COH2 Balance |
Thread: Bugs Bugs Bugs,all i see is Bugs!!!!6 Oct 2014, 22:37 PM
Maybe this will help you vent your frustration?The tracker has become the place to vent all frustrations. It's a revolutionary design. ![]() In: COH2 Bugs |
Thread: Airborne company tips.6 Oct 2014, 22:35 PM
I find Airborne to be more useful on larger maps. Getting the airborne rifle squad on the front line in the middle of a firefight can make the difference, especially if you can bring them in on the flank. Their weapons upgrades are both very strong, but need to be used properly. Cooked grenades are very difficult to dodge. Avoid retreating these squads if possible, because if you can get back to your beacons, you can reinforce in the field. The biggest thing to keep in mind is NOT to use these guys like stormtroopers. They die easily and are easily suppressed. The first instinct with the Thompson upgrade is to rush them headlong into enemy fire. Your squad will die. Use them for powerful flanks to quickly eliminate support weapons teams. Thanks all you guys, gonna check out those replays and see what can I do to improve on my own play. |
Thread: Sudden Strike series6 Oct 2014, 14:51 PM
Maybe they have a huge plan to make the next SS when we're all old men. ![]() In: Other Games |
Thread: Blitz ability too good?6 Oct 2014, 14:41 PM
Balanced ![]() ![]() In: COH2 Balance |
Thread: Is there any place I can look faction popularity?6 Oct 2014, 14:38 PM
In the current patch, yes. Majority of players have jumped the band wagon and have givin up on usf. Reason from being base pinned to no late game/heavy tanks.I think people just want this ![]() In: Lobby |
Thread: matchmaking makes u lose players6 Oct 2014, 14:36 PM
I have to wait aaaaaaaaages to get game though. I would rather play with noobs than not play at all. I think that's why I would understand if there was some option or slider to control this, but I think the system is fine. Just small playerbase, that's all.Waiting a few minutes is not too bad. I've searched in CS:GO and CoH2 for an hour straight before. I actually ate my lunch while waiting for a game. In: Lobby |
Thread: COH2 Connundrum6 Oct 2014, 14:34 PM
i.e. allows more detailed stuff but more troublesome to add new units as well. Sounds like it's worth adding. Makes the game better IMO. In: COH2 Gameplay |
Thread: Is there any place I can look faction popularity?6 Oct 2014, 14:26 PM
No, there is not. But I think this is not surprising. USF = impossible mode, and OKW = easy mode.How I see factions now, US = fun mode, Soviet = awkward mode, Ostheer = standard and OKW = alcohol drinking mode. Seriously, I tend to drink some shandy or sake(rice wine) while playing OKW. In: Lobby |
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Latest replays uploaded by steel
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